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* render: mesh: Tweak with-mesh to use null-mesh.David Thompson2015-09-091-1/+1
* render: mesh: Add custom record type printer.David Thompson2015-09-091-0/+9
* render: Add separate projection and model-view matrix stacks.David Thompson2015-09-093-35/+49
* render: Force OpenGL state changes when resetting context.David Thompson2015-09-091-7/+7
* render: Reset OpenGL state after drawing a frame.David Thompson2015-09-091-1/+4
* render: Reimplement OpenGL state machine manager.David Thompson2015-08-267-238/+243
* Optimize matrix operations.David Thompson2015-08-253-43/+57
* Update INSTALL.orgJochem Raat2015-08-051-2/+12
* Fix Guix development environment.David Thompson2015-08-051-1/+1
* examples: Add Conway's Game of Life.Christopher Allan Webber2015-06-152-0/+338
* Add composite (sly) module.David Thompson2015-06-146-41/+72
* signal: Add comments specifying emacs indentation for macros.Christopher Allan Webber2015-06-121-0/+4
* Update README.David Thompson2015-06-101-6/+16
* Update sandbox script.David Thompson2015-06-101-10/+9
* Rename start-game-loop to run-game-loop.David Thompson2015-06-1010-11/+11
* Clean up build system.David Thompson2015-06-105-24/+11
* Fix simple example.David Thompson2015-06-061-24/+3
* Update examples to use new interfaces.David Thompson2015-06-067-103/+125
* signal: Redefine the semantics of signal-let and signal-let*.David Thompson2015-06-061-9/+9
* game: Add scene argument to start-game-loop.David Thompson2015-06-061-5/+12
* render: model: Add model-scale.David Thompson2015-06-061-0/+6
* render: Add <scene> record type.David Thompson2015-06-064-50/+135
* render: context: Add with-render-context-excursion macro.David Thompson2015-06-061-1/+22
* render: context: Add framebuffer and viewport fields.David Thompson2015-06-061-1/+18
* render: framebuffer: Tweak interface.David Thompson2015-06-061-7/+8
* render: camera: Add null-viewport.David Thompson2015-06-061-0/+3
* signal: Fix inaccurate comment.David Thompson2015-06-061-1/+1
* render: Bypass texture rendering when a model uses the null texture.David Thompson2015-06-063-1/+7
* render: texture: Add texture-null? procedure.David Thompson2015-06-061-0/+5
* Restructure README.David Thompson2015-06-052-214/+214
* sandbox: Generate script with autoconf.David Thompson2015-05-143-5/+6
* examples: Use null-model.David Thompson2015-04-052-23/+18
* render: model: Add null-model.David Thompson2015-04-051-2/+15
* render: model: Prefix procedures with 'model-'.David Thompson2015-04-059-82/+86
* guix: Use native-inputs properly and add texinfo.David Thompson2015-04-031-3/+6
* window: Throw an exception when SDL window cannot be opened.David Thompson2015-03-171-1/+2
* Fix package.scm, again.David Thompson2015-03-171-5/+10
* Update package.scm.David Thompson2015-03-171-11/+6
* render: context: Rewrite transform stack.David Thompson2015-03-122-25/+53
* render: context: Use GL parameters.David Thompson2015-03-111-54/+34
* render: shader: Add null-shader-program.David Thompson2015-03-111-1/+3
* render: texture: Ensure 2D textures are enabled when applying texture.David Thompson2015-03-111-1/+3
* render: utils: Add apply-depth-test.David Thompson2015-03-111-1/+7
* render: utils: Improve apply-blend-mode.David Thompson2015-03-111-3/+8
* render: context: Add GL parameter type.David Thompson2015-03-111-0/+18
* render: utils: Remove generic draw method.David Thompson2015-03-111-5/+1
* examples: Clean up minesweeper demo.David Thompson2015-03-101-27/+46
* render: Remove shader argument from sprite and label constructors.David Thompson2015-03-092-15/+7
* render: Merge <group> into <model>.David Thompson2015-03-0911-252/+171
* signals: Add signal-timer.David Thompson2015-03-092-1/+11