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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
render: mesh: Tweak with-mesh to use null-mesh.
David Thompson
2015-09-09
1
-1
/
+1
*
render: mesh: Add custom record type printer.
David Thompson
2015-09-09
1
-0
/
+9
*
render: Add separate projection and model-view matrix stacks.
David Thompson
2015-09-09
3
-35
/
+49
*
render: Force OpenGL state changes when resetting context.
David Thompson
2015-09-09
1
-7
/
+7
*
render: Reset OpenGL state after drawing a frame.
David Thompson
2015-09-09
1
-1
/
+4
*
render: Reimplement OpenGL state machine manager.
David Thompson
2015-08-26
7
-238
/
+243
*
Optimize matrix operations.
David Thompson
2015-08-25
3
-43
/
+57
*
Update INSTALL.org
Jochem Raat
2015-08-05
1
-2
/
+12
*
Fix Guix development environment.
David Thompson
2015-08-05
1
-1
/
+1
*
examples: Add Conway's Game of Life.
Christopher Allan Webber
2015-06-15
2
-0
/
+338
*
Add composite (sly) module.
David Thompson
2015-06-14
6
-41
/
+72
*
signal: Add comments specifying emacs indentation for macros.
Christopher Allan Webber
2015-06-12
1
-0
/
+4
*
Update README.
David Thompson
2015-06-10
1
-6
/
+16
*
Update sandbox script.
David Thompson
2015-06-10
1
-10
/
+9
*
Rename start-game-loop to run-game-loop.
David Thompson
2015-06-10
10
-11
/
+11
*
Clean up build system.
David Thompson
2015-06-10
5
-24
/
+11
*
Fix simple example.
David Thompson
2015-06-06
1
-24
/
+3
*
Update examples to use new interfaces.
David Thompson
2015-06-06
7
-103
/
+125
*
signal: Redefine the semantics of signal-let and signal-let*.
David Thompson
2015-06-06
1
-9
/
+9
*
game: Add scene argument to start-game-loop.
David Thompson
2015-06-06
1
-5
/
+12
*
render: model: Add model-scale.
David Thompson
2015-06-06
1
-0
/
+6
*
render: Add <scene> record type.
David Thompson
2015-06-06
4
-50
/
+135
*
render: context: Add with-render-context-excursion macro.
David Thompson
2015-06-06
1
-1
/
+22
*
render: context: Add framebuffer and viewport fields.
David Thompson
2015-06-06
1
-1
/
+18
*
render: framebuffer: Tweak interface.
David Thompson
2015-06-06
1
-7
/
+8
*
render: camera: Add null-viewport.
David Thompson
2015-06-06
1
-0
/
+3
*
signal: Fix inaccurate comment.
David Thompson
2015-06-06
1
-1
/
+1
*
render: Bypass texture rendering when a model uses the null texture.
David Thompson
2015-06-06
3
-1
/
+7
*
render: texture: Add texture-null? procedure.
David Thompson
2015-06-06
1
-0
/
+5
*
Restructure README.
David Thompson
2015-06-05
2
-214
/
+214
*
sandbox: Generate script with autoconf.
David Thompson
2015-05-14
3
-5
/
+6
*
examples: Use null-model.
David Thompson
2015-04-05
2
-23
/
+18
*
render: model: Add null-model.
David Thompson
2015-04-05
1
-2
/
+15
*
render: model: Prefix procedures with 'model-'.
David Thompson
2015-04-05
9
-82
/
+86
*
guix: Use native-inputs properly and add texinfo.
David Thompson
2015-04-03
1
-3
/
+6
*
window: Throw an exception when SDL window cannot be opened.
David Thompson
2015-03-17
1
-1
/
+2
*
Fix package.scm, again.
David Thompson
2015-03-17
1
-5
/
+10
*
Update package.scm.
David Thompson
2015-03-17
1
-11
/
+6
*
render: context: Rewrite transform stack.
David Thompson
2015-03-12
2
-25
/
+53
*
render: context: Use GL parameters.
David Thompson
2015-03-11
1
-54
/
+34
*
render: shader: Add null-shader-program.
David Thompson
2015-03-11
1
-1
/
+3
*
render: texture: Ensure 2D textures are enabled when applying texture.
David Thompson
2015-03-11
1
-1
/
+3
*
render: utils: Add apply-depth-test.
David Thompson
2015-03-11
1
-1
/
+7
*
render: utils: Improve apply-blend-mode.
David Thompson
2015-03-11
1
-3
/
+8
*
render: context: Add GL parameter type.
David Thompson
2015-03-11
1
-0
/
+18
*
render: utils: Remove generic draw method.
David Thompson
2015-03-11
1
-5
/
+1
*
examples: Clean up minesweeper demo.
David Thompson
2015-03-10
1
-27
/
+46
*
render: Remove shader argument from sprite and label constructors.
David Thompson
2015-03-09
2
-15
/
+7
*
render: Merge <group> into <model>.
David Thompson
2015-03-09
11
-252
/
+171
*
signals: Add signal-timer.
David Thompson
2015-03-09
2
-1
/
+11
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