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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
TODO: Mark 0.1 release as DONE!
David Thompson
2015-11-13
1
-1
/
+1
*
guix: Update development snapshot.
v0.1
David Thompson
2015-11-12
1
-2
/
+2
*
examples: Install crate.png image.
David Thompson
2015-11-12
1
-0
/
+1
*
build: Fix where compiled Guile modules get installed.
David Thompson
2015-11-12
1
-1
/
+1
*
config: Fix configure script substitution.
David Thompson
2015-11-12
2
-3
/
+2
*
TODO: Add new item.
David Thompson
2015-11-12
1
-0
/
+6
*
config: Fix data directory.
David Thompson
2015-11-12
5
-11
/
+16
*
game: Stop the game loop upon SIGINT.
David Thompson
2015-11-12
1
-0
/
+5
*
guix: Update copyright year.
David Thompson
2015-11-12
1
-1
/
+1
*
guix: Add a complete package for development snapshots.
David Thompson
2015-11-12
3
-29
/
+69
*
Update TODO list.
David Thompson
2015-11-12
1
-10
/
+5
*
configure: Add FreeImage and GSL prefix/libdir options.
David Thompson
2015-11-11
4
-5
/
+61
*
Rename autogen.sh to bootstrap.
David Thompson
2015-11-11
1
-0
/
+0
*
Update README.
David Thompson
2015-11-09
1
-16
/
+11
*
Rename package.scm to guix.scm.
David Thompson
2015-11-09
1
-1
/
+1
*
Update documentation a bit.
David Thompson
2015-11-09
6
-61
/
+88
*
Add new indentation rule to .dir-locals.el.
David Thompson
2015-11-09
1
-0
/
+1
*
examples: Add shape example.
David Thompson
2015-11-09
5
-1
/
+86
*
render: Add more rotation combinators.
David Thompson
2015-11-09
1
-0
/
+18
*
render: Export additional procedures.
David Thompson
2015-11-09
1
-1
/
+8
*
render: mesh: Clean up style a bit.
David Thompson
2015-11-09
1
-15
/
+33
*
render: shape: Fix make-cube.
David Thompson
2015-11-09
1
-5
/
+7
*
render: camera: Add 3d-camera procedure.
David Thompson
2015-11-09
1
-1
/
+12
*
examples: Add framebuffer example.
David Thompson
2015-09-21
2
-0
/
+65
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
20
-427
/
+797
*
Add new record type syntax.
David Thompson
2015-09-21
2
-0
/
+55
*
render: mesh: Tweak with-mesh to use null-mesh.
David Thompson
2015-09-09
1
-1
/
+1
*
render: mesh: Add custom record type printer.
David Thompson
2015-09-09
1
-0
/
+9
*
render: Add separate projection and model-view matrix stacks.
David Thompson
2015-09-09
3
-35
/
+49
*
render: Force OpenGL state changes when resetting context.
David Thompson
2015-09-09
1
-7
/
+7
*
render: Reset OpenGL state after drawing a frame.
David Thompson
2015-09-09
1
-1
/
+4
*
render: Reimplement OpenGL state machine manager.
David Thompson
2015-08-26
7
-238
/
+243
*
Optimize matrix operations.
David Thompson
2015-08-25
3
-43
/
+57
*
Update INSTALL.org
Jochem Raat
2015-08-05
1
-2
/
+12
*
Fix Guix development environment.
David Thompson
2015-08-05
1
-1
/
+1
*
examples: Add Conway's Game of Life.
Christopher Allan Webber
2015-06-15
2
-0
/
+338
*
Add composite (sly) module.
David Thompson
2015-06-14
6
-41
/
+72
*
signal: Add comments specifying emacs indentation for macros.
Christopher Allan Webber
2015-06-12
1
-0
/
+4
*
Update README.
David Thompson
2015-06-10
1
-6
/
+16
*
Update sandbox script.
David Thompson
2015-06-10
1
-10
/
+9
*
Rename start-game-loop to run-game-loop.
David Thompson
2015-06-10
10
-11
/
+11
*
Clean up build system.
David Thompson
2015-06-10
5
-24
/
+11
*
Fix simple example.
David Thompson
2015-06-06
1
-24
/
+3
*
Update examples to use new interfaces.
David Thompson
2015-06-06
7
-103
/
+125
*
signal: Redefine the semantics of signal-let and signal-let*.
David Thompson
2015-06-06
1
-9
/
+9
*
game: Add scene argument to start-game-loop.
David Thompson
2015-06-06
1
-5
/
+12
*
render: model: Add model-scale.
David Thompson
2015-06-06
1
-0
/
+6
*
render: Add <scene> record type.
David Thompson
2015-06-06
4
-50
/
+135
*
render: context: Add with-render-context-excursion macro.
David Thompson
2015-06-06
1
-1
/
+22
*
render: context: Add framebuffer and viewport fields.
David Thompson
2015-06-06
1
-1
/
+18
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