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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
render: Reuse some transforms for each render call.
David Thompson
2014-11-22
1
-30
/
+44
*
render: Enable render context reuse when rendering scene graphs.
David Thompson
2014-11-22
2
-8
/
+7
*
render: Add camera list back to renderer.
David Thompson
2014-11-22
2
-12
/
+17
*
TODO: Add nine patches to the list.
David Thompson
2014-11-22
1
-0
/
+4
*
Fix Guix environment config.
David Thompson
2014-11-22
1
-2
/
+2
*
render: Enable blending in render context.
David Thompson
2014-11-10
1
-1
/
+3
*
Add autoconf and automake to guix environment.
David Thompson
2014-11-08
1
-4
/
+6
*
Add mesa package to guix environment.
David Thompson
2014-11-08
1
-1
/
+2
*
Add guix environment.
David Thompson
2014-11-08
2
-0
/
+71
*
Delete more unneeded files.
David Thompson
2014-11-08
2
-239
/
+0
*
Delete obsolete animation module.
David Thompson
2014-11-08
2
-120
/
+0
*
render: Move font module to sly/render directory.
David Thompson
2014-11-08
4
-4
/
+4
*
render: Move color module to sly/render directory.
David Thompson
2014-11-08
14
-14
/
+14
*
input: Move joystick module to sly/input directory.
David Thompson
2014-11-08
3
-3
/
+3
*
input: Move mouse module to sly/input directory.
David Thompson
2014-11-08
3
-3
/
+3
*
input: Move keyboard module to sly/input directory.
David Thompson
2014-11-08
4
-4
/
+4
*
math: Move rect module to sly/math directory.
David Thompson
2014-11-08
5
-4
/
+216
*
math: Move transform module to sly/math directory.
David Thompson
2014-11-08
9
-10
/
+17
*
math: Move quaternion module to sly/math directory.
David Thompson
2014-11-08
4
-4
/
+4
*
render: Move scene module to sly/render directory.
David Thompson
2014-11-08
4
-4
/
+31
*
render: Move tileset module to sly/render directory.
David Thompson
2014-11-08
4
-4
/
+4
*
render: Move shape module to sly/render directory.
David Thompson
2014-11-08
2
-2
/
+2
*
render: Move mesh module to sly/render directory.
David Thompson
2014-11-08
5
-5
/
+5
*
render: Move shader module to sly/render directory.
David Thompson
2014-11-07
9
-9
/
+9
*
render: Move sprite module to sly/render directory.
David Thompson
2014-11-07
11
-11
/
+11
*
render: Move texture module to sly/render directory.
David Thompson
2014-11-07
16
-16
/
+16
*
configure: Correct version number.
David Thompson
2014-11-07
1
-1
/
+1
*
configure: Check for freeimage.
David Thompson
2014-11-07
1
-2
/
+5
*
configure: Check for guile-sdl and guile-opengl.
David Thompson
2014-11-07
1
-3
/
+5
*
configure: Check for Guile >= 2.0.11.
David Thompson
2014-11-07
1
-9
/
+2
*
configure: Test for GSL.
David Thompson
2014-11-07
1
-0
/
+1
*
Rename (sly helpers) module to (sly utils).
David Thompson
2014-11-07
7
-7
/
+7
*
render: Add rendering context record type.
David Thompson
2014-11-07
6
-35
/
+147
*
transform: Use GSL for much faster matrix multiplication.
David Thompson
2014-11-07
1
-11
/
+12
*
wrappers: Add GSL wrapper.
David Thompson
2014-11-07
2
-0
/
+50
*
scene: Decouple draw method from scene graph.
David Thompson
2014-10-30
3
-4
/
+14
*
render: Remove knowledge of cameras from renderer.
David Thompson
2014-10-29
2
-23
/
+22
*
viewport: Memoize clear-buffer-mask.
David Thompson
2014-10-28
1
-9
/
+12
*
viewport: Define standard clear flags.
David Thompson
2014-10-28
1
-2
/
+4
*
renderer: Apply camera viewport before rendering.
David Thompson
2014-10-28
1
-0
/
+1
*
font: Embrace the bottom-left origin.
David Thompson
2014-10-28
1
-4
/
+24
*
texture: Embrace the bottom-left origin.
David Thompson
2014-10-28
1
-2
/
+0
*
Remove unneeded (sly camera) imports.
David Thompson
2014-10-28
2
-2
/
+0
*
render: Add framebuffer module.
David Thompson
2014-10-28
2
-0
/
+119
*
gl: Add wrappers for framebuffer/renderbuffer functions.
David Thompson
2014-10-28
1
-0
/
+73
*
camera: Rewrite module.
David Thompson
2014-10-26
4
-142
/
+108
*
render: Add blend-mode field to render operations.
David Thompson
2014-10-26
1
-5
/
+16
*
render: Add blending data type.
David Thompson
2014-10-26
1
-1
/
+58
*
transform: Add transform-position procedure.
David Thompson
2014-10-26
1
-0
/
+9
*
mesh: Remove accidentally exported symbols.
David Thompson
2014-10-26
1
-3
/
+1
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