index
:
sly
master
wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
Gitolite user
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
math: vector: Add vmap.
David Thompson
2014-12-06
1
-1
/
+12
*
render: group: Properly reset render context before rendering.
David Thompson
2014-12-06
1
-8
/
+9
*
render: sprite: Floor anchor coordinates to prevent fuzzy images.
David Thompson
2014-12-06
1
-2
/
+2
*
input: mouse: Invert y-axis.
David Thompson
2014-12-06
1
-1
/
+5
*
utils: Add chain macro.
David Thompson
2014-12-06
1
-1
/
+16
*
signal: Add signal-sample-on.
David Thompson
2014-12-06
1
-1
/
+6
*
signal: Add custom record type printer.
David Thompson
2014-12-06
1
-0
/
+10
*
Update README.
David Thompson
2014-11-30
1
-185
/
+50
*
Update the sandbox.
David Thompson
2014-11-30
1
-23
/
+26
*
examples: Update Makefile.
David Thompson
2014-11-30
1
-4
/
+6
*
examples: Delete particles example.
David Thompson
2014-11-30
1
-84
/
+0
*
examples: Update tile map example.
David Thompson
2014-11-30
1
-37
/
+32
*
examples: Delete scene graph example.
David Thompson
2014-11-30
1
-181
/
+0
*
examples: Delete transition example.
David Thompson
2014-11-30
1
-45
/
+0
*
Update TODO list.
David Thompson
2014-11-30
1
-15
/
+10
*
live-reload: Protect against deleted files and also check ctime.
David Thompson
2014-11-30
1
-2
/
+5
*
examples: Update joystick example.
David Thompson
2014-11-30
1
-45
/
+42
*
examples: Update font example.
David Thompson
2014-11-30
1
-15
/
+26
*
examples: Delete coroutine example.
David Thompson
2014-11-30
1
-56
/
+0
*
examples: Update a few example programs.
David Thompson
2014-11-30
4
-73
/
+90
*
render: group: Work on groups, not lists of children.
David Thompson
2014-11-30
1
-6
/
+14
*
render: sprite: Alias make-sprite to sprite.
David Thompson
2014-11-30
1
-2
/
+3
*
Delete another file that shouldn't have been committed.
David Thompson
2014-11-30
1
-91
/
+0
*
examples: Update 2048.
David Thompson
2014-11-30
1
-27
/
+29
*
render: Prefix group and model procedures.
David Thompson
2014-11-30
2
-7
/
+7
*
render: group: Make context optional when drawing.
David Thompson
2014-11-30
1
-10
/
+12
*
math: tween: Memoize iterpolation procedure.
David Thompson
2014-11-30
1
-1
/
+7
*
examples: Update 2048.
David Thompson
2014-11-30
1
-129
/
+97
*
math: tween: Replace let* with let in ease-reflect.
David Thompson
2014-11-30
1
-1
/
+1
*
render: texture: Reverse top/bottom in anchor-texture.
David Thompson
2014-11-30
1
-6
/
+6
*
math: Reimplement tween module formerly known as transition.
David Thompson
2014-11-30
3
-151
/
+108
*
signal: Rename signal-reject to signal-drop.
David Thompson
2014-11-30
1
-11
/
+11
*
math: Add modulo*.
David Thompson
2014-11-30
1
-1
/
+7
*
signal: Change parameter name in signal-sample.
David Thompson
2014-11-30
1
-13
/
+11
*
signal: Add signal-time.
David Thompson
2014-11-30
1
-1
/
+6
*
signal: Add signal-every and signal-since.
David Thompson
2014-11-30
1
-0
/
+12
*
render: sprite: Turn off depth test by default.
David Thompson
2014-11-30
1
-1
/
+2
*
render: font: Alias 'make-label' to 'label'.
David Thompson
2014-11-30
1
-3
/
+5
*
render: mesh: Add a finalizer to reclaim memory used by OpenGL.
David Thompson
2014-11-30
2
-6
/
+24
*
render: texture: Factorize bytevector to texture conversion.
David Thompson
2014-11-30
2
-39
/
+21
*
render: texture: Remove unneeded protection from texture guardian.
David Thompson
2014-11-30
1
-4
/
+1
*
render: camera: Fix orthographic camera such that the y-axis points up.
David Thompson
2014-11-30
1
-1
/
+1
*
input: keyboard: Reverse up/down in key-directions.
David Thompson
2014-11-29
1
-2
/
+2
*
render: Rename vertex-array to mesh.
David Thompson
2014-11-29
8
-308
/
+258
*
render: color: Add transparency.
David Thompson
2014-11-29
1
-1
/
+6
*
Delete old rect module.
David Thompson
2014-11-29
1
-212
/
+0
*
render: Delete renderer module.
David Thompson
2014-11-29
2
-129
/
+0
*
render: Delete scene module.
David Thompson
2014-11-29
2
-92
/
+0
*
render: Define mesh in terms of model.
David Thompson
2014-11-29
1
-25
/
+4
*
render: Add transform stack to render context.
David Thompson
2014-11-29
1
-5
/
+29
[prev]
[next]