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* Move initialization to it's own procedure.David Thompson2013-07-171-6/+12
* Add improved coroutine macros.David Thompson2013-07-171-22/+32
* Add coroutine module for cooperative multi-tasking.David Thompson2013-07-151-0/+73
* Update the global agenda in the game loop.David Thompson2013-07-151-0/+2
* Add agenda module for procedure scheduling.David Thompson2013-07-151-0/+182
* Add docstring for vector-from-polar.David Thompson2013-07-151-0/+1
* Add vector-from-polar procedure.David Thompson2013-07-151-1/+6
* Add support for sprites that use texture regions and automatic drawing to a b...David Thompson2013-07-061-32/+104
* Update TODO list.David Thompson2013-07-061-3/+0
* Add dynamic state to track the current sprite batch.David Thompson2013-07-061-2/+12
* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-061-3/+4
* Deleted texture module and moved contents into sprite module.David Thompson2013-07-062-160/+159
* Add optional texture coordinate parameters to texture-quad and sprite-batch-d...David Thompson2013-07-062-11/+13
* Fix sprite batch not rendering the correct number of vertices.David Thompson2013-07-061-1/+1
* Add texture regions.David Thompson2013-07-061-1/+37
* Create simple sprite batch renderer.David Thompson2013-06-271-1/+116
* Clean up run-game-loop procedure.David Thompson2013-06-261-3/+3
* Draw sprites using vertex arrays.David Thompson2013-06-261-19/+84
* Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.David Thompson2013-06-251-6/+6
* Add mouse event callbacks.David Thompson2013-06-251-1/+33
* Pass key modifiers and unicode value as arguments to key up/down events.David Thompson2013-06-251-4/+13
* Enable unicode characters in SDL.David Thompson2013-06-251-1/+3
* Remove procedures that have been replaced by more generic helper procedures.David Thompson2013-06-251-13/+0
* Change = to equal?David Thompson2013-06-251-1/+1
* Create a helpers module for miscellaneous convenient procedures.David Thompson2013-06-251-0/+37
* Add mouse-button and keymod enums and a couple of convenience procedures.David Thompson2013-06-251-1/+37
* Apply SDL:enum->number on keysyms.David Thompson2013-06-251-2/+5
* Create input module with enumeration for keycodes.David Thompson2013-06-251-0/+265
* Add anchor property to sprite object.David Thompson2013-06-231-10/+21
* Reap OpenGL textures when texture objects are GC'd.David Thompson2013-06-231-3/+22
* Improve update loop logic.David Thompson2013-06-231-8/+21
* Fix normalize procedure.David Thompson2013-06-231-1/+1
* Use a vector for sprite scale.David Thompson2013-06-231-19/+11
* Use a vector for sprite position.David Thompson2013-06-231-13/+12
* Add vx, vy, and vz convenience procedures.David Thompson2013-06-231-1/+16
* Use keyword arguments in make-sprite and load-sprite.David Thompson2013-06-231-5/+7
* Add default sprite arguments to load-sprite.David Thompson2013-06-231-7/+9
* Add vector math module.David Thompson2013-06-231-0/+66
* Add support for creating textures from RGB and RGBA surfaces.David Thompson2013-06-161-3/+12
* Add close-window procedure.David Thompson2013-06-161-1/+7
* Fix sprite default scale values.David Thompson2013-06-161-1/+1
* Fix sprite comment.David Thompson2013-06-161-2/+2
* Add a make-sprite procedure with keyword arguments.David Thompson2013-06-161-2/+6
* Add color property to <sprite>.David Thompson2013-06-161-6/+11
* Add a color parameter to texture-quad.David Thompson2013-06-161-1/+2
* Add window module.David Thompson2013-06-161-0/+46
* Can't use SDL:get-ticks before SDL is initialized.David Thompson2013-06-161-6/+6
* Add game-loop module.David Thompson2013-06-131-0/+124
* Change gl-tex-parameter to gl-texture-parameter.David Thompson2013-06-131-15/+15
* Add basic docstrings to sprite module.David Thompson2013-06-121-0/+3