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Functional reactive game engine for Guile - failed experiment
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Age
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...
*
Fix freeimage-load procedure that was not passing enough arguments.
David Thompson
2013-08-15
1
-4
/
+3
*
Flip freeimage bitmaps vertically because the y-axis is the reverse of what w...
David Thompson
2013-08-15
1
-4
/
+9
*
Add wrapper for FreeImage_FlipVertical.
David Thompson
2013-08-15
1
-0
/
+12
*
Use freeimage for texture loading.
David Thompson
2013-08-14
1
-21
/
+17
*
Add freeimage wrapper.
David Thompson
2013-08-14
1
-0
/
+250
*
Remove reference to pixel-format* enum.
David Thompson
2013-08-14
1
-2
/
+2
*
Remove unnecessary gl enum.
David Thompson
2013-08-14
1
-20
/
+0
*
Move gl.scm to wrappers subdirectory.
David Thompson
2013-08-14
3
-3
/
+3
*
Remove redundant comparisons in rect-contains?
David Thompson
2013-08-14
1
-4
/
+0
*
Fix rect-intersects?
David Thompson
2013-08-13
1
-2
/
+2
*
Forgot to export rect-clip.
David Thompson
2013-08-13
1
-0
/
+1
*
Expand rect module.
David Thompson
2013-08-13
1
-6
/
+30
*
Create rect module.
David Thompson
2013-08-12
1
-0
/
+99
*
Ensure that all texture objects are added to the texture guardian.
David Thompson
2013-08-04
1
-8
/
+11
*
Whitespace.
David Thompson
2013-08-02
1
-2
/
+0
*
Refactor pack-sprite-vertices.
David Thompson
2013-08-02
1
-52
/
+36
*
Refactor sprite vertex array rendering procedures.
David Thompson
2013-08-02
1
-65
/
+38
*
Simplify sprite module now that textures and texture regions are a unified type.
David Thompson
2013-08-02
1
-69
/
+27
*
Refactor <texture-region> into <texture>.
David Thompson
2013-08-02
1
-71
/
+73
*
Add a global mutex that allows the REPL server to be used more safely while t...
David Thompson
2013-07-31
1
-0
/
+19
*
Small re-organization.
David Thompson
2013-07-31
1
-1
/
+10
*
Move game-loop procedure out of run-game-loop.
David Thompson
2013-07-31
1
-16
/
+16
*
Spawn REPL server when game loop starts.
David Thompson
2013-07-31
1
-0
/
+3
*
Floor tick-interval since we're dealing with milliseconds and not fractions o...
David Thompson
2013-07-31
1
-1
/
+1
*
Add custom REPL server modules.
David Thompson
2013-07-31
2
-0
/
+357
*
Use weighted average FPS measurement.
David Thompson
2013-07-31
1
-22
/
+38
*
Use the current-time argument in time-left.
David Thompson
2013-07-31
1
-1
/
+1
*
Improve game loop.
David Thompson
2013-07-31
1
-18
/
+16
*
Only perform sprite rotation math when necessary.
David Thompson
2013-07-30
1
-28
/
+57
*
Refactor sprite vertex packing.
David Thompson
2013-07-29
1
-121
/
+109
*
Create actions module which only has a lerp action thus far.
David Thompson
2013-07-29
1
-0
/
+40
*
Only update sprite vertex list when the sprite is dirty.
David Thompson
2013-07-29
1
-7
/
+23
*
Fix figl enum.
David Thompson
2013-07-28
2
-3
/
+3
*
Use hooks instead of primitive callback procedures.
David Thompson
2013-07-28
1
-84
/
+49
*
Rewrite game loop to use pure functions.
David Thompson
2013-07-28
1
-34
/
+37
*
Add rotation and scaling support to sprite batch.
David Thompson
2013-07-22
1
-17
/
+36
*
Re-export vector-map and vector-for-each.
David Thompson
2013-07-22
1
-0
/
+3
*
Create math module.
David Thompson
2013-07-22
1
-0
/
+82
*
Split sprite module into 3 modules.
David Thompson
2013-07-22
3
-251
/
+327
*
Add support for colors in a sprite batch.
David Thompson
2013-07-21
1
-9
/
+16
*
Use sprite color when rendering without a batch.
David Thompson
2013-07-21
1
-6
/
+10
*
rgba->gl-color now returns a vector instead of a list.
David Thompson
2013-07-21
1
-5
/
+5
*
Add optional resizable paramter to open-window.
David Thompson
2013-07-21
1
-16
/
+18
*
Add additional SDL event handlers.
David Thompson
2013-07-21
1
-1
/
+26
*
Remove event-keycode and event-keymods.
David Thompson
2013-07-21
1
-12
/
+4
*
Remove input module now that guile-sdl changed their keysym enumeration.
David Thompson
2013-07-21
1
-288
/
+0
*
Update sprite module to reflect changes in figl API.
David Thompson
2013-07-21
1
-6
/
+7
*
Create gl module.
David Thompson
2013-07-21
1
-0
/
+96
*
Update to guile-sdl 0.5.0 API.
David Thompson
2013-07-21
2
-9
/
+9
*
Change animation-state type to be immutable.
David Thompson
2013-07-18
1
-20
/
+27
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