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authorDavid Thompson <dthompson2@worcester.edu>2013-08-02 20:15:37 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-08-02 20:15:37 -0400
commit84c6abfa6310fb9ffcda990ff22f44e7096a95f3 (patch)
tree120992e2bb2c0366bb7f24308f0010b61ddf4889 /2d
parentcbdfcbf9260ab7c0f655b7fa80663c062c58479e (diff)
Refactor sprite vertex array rendering procedures.
Diffstat (limited to '2d')
-rw-r--r--2d/sprite.scm103
1 files changed, 38 insertions, 65 deletions
diff --git a/2d/sprite.scm b/2d/sprite.scm
index 401676b..b5c3fec 100644
--- a/2d/sprite.scm
+++ b/2d/sprite.scm
@@ -53,6 +53,11 @@
(s float)
(t float))
+(define sprite-vertex-size (packed-struct-size sprite-vertex))
+(define x-offset (packed-struct-offset sprite-vertex x))
+(define r-offset (packed-struct-offset sprite-vertex r))
+(define s-offset (packed-struct-offset sprite-vertex s))
+
(define (pack-sprite-vertices vertices offset x y width height origin-x origin-y
scale-x scale-y rotation u v u2 v2 color)
(let* ((color (rgba->gl-color color))
@@ -122,6 +127,33 @@
r g b a
u2 v))))))
+(define (draw-sprite-vertices texture vertices size)
+ (let ((pointer-type (tex-coord-pointer-type float)))
+ (gl-enable-client-state (enable-cap vertex-array))
+ (gl-enable-client-state (enable-cap color-array))
+ (gl-enable-client-state (enable-cap texture-coord-array))
+ (with-gl-bind-texture (texture-target texture-2d) (texture-id texture)
+ (set-gl-vertex-array pointer-type
+ vertices
+ 2
+ #:stride sprite-vertex-size
+ #:offset x-offset)
+ (set-gl-color-array pointer-type
+ vertices
+ 4
+ #:stride sprite-vertex-size
+ #:offset r-offset)
+ (set-gl-texture-coordinates-array pointer-type
+ vertices
+ #:stride sprite-vertex-size
+ #:offset s-offset)
+ (gl-draw-arrays (begin-mode quads)
+ 0
+ (packed-array-length vertices sprite-vertex)))
+ (gl-disable-client-state (enable-cap texture-coord-array))
+ (gl-disable-client-state (enable-cap color-array))
+ (gl-disable-client-state (enable-cap vertex-array))))
+
;;;
;;; Sprites
;;;
@@ -230,7 +262,9 @@ bound."
(update-sprite-animation-state! sprite))
(if *sprite-batch*
(draw-sprite-batched sprite)
- (draw-sprite-vertex-array sprite)))
+ (draw-sprite-vertices (sprite-texture sprite)
+ (sprite-vertices sprite)
+ 1)))
(define (draw-sprite-batched sprite)
"Adds a sprite to the batch."
@@ -255,42 +289,6 @@ bound."
(texture-t2 texture)
(sprite-color sprite))))
-(define (draw-sprite-vertex-array sprite)
- "Renders a sprite using its internal vertex array."
- (let* ((texture (sprite-texture sprite))
- (pos (sprite-position sprite))
- (scale (sprite-scale sprite))
- (vertices (sprite-vertices sprite))
- (struct-size (packed-struct-size sprite-vertex))
- (x-offset (packed-struct-offset sprite-vertex x))
- (r-offset (packed-struct-offset sprite-vertex r))
- (s-offset (packed-struct-offset sprite-vertex s))
- (pointer-type (tex-coord-pointer-type float)))
- (gl-enable-client-state (enable-cap vertex-array))
- (gl-enable-client-state (enable-cap color-array))
- (gl-enable-client-state (enable-cap texture-coord-array))
- (with-gl-bind-texture (texture-target texture-2d) (texture-id texture)
- (set-gl-vertex-array pointer-type
- vertices
- 2
- #:stride struct-size
- #:offset x-offset)
- (set-gl-color-array pointer-type
- vertices
- 4
- #:stride struct-size
- #:offset r-offset)
- (set-gl-texture-coordinates-array pointer-type
- vertices
- #:stride struct-size
- #:offset s-offset)
- (gl-draw-arrays (begin-mode quads)
- 0
- (packed-array-length vertices sprite-vertex)))
- (gl-disable-client-state (enable-cap texture-coord-array))
- (gl-disable-client-state (enable-cap color-array))
- (gl-disable-client-state (enable-cap vertex-array))))
-
(export make-sprite
sprite?
sprite-drawable
@@ -364,34 +362,9 @@ batched texture vertices first."
(define (sprite-batch-render batch)
"Renders and flushes the currently batched texture vertices."
(unless (= (sprite-batch-size batch) 0)
- ;; Draw vertex array.
- (gl-enable-client-state (enable-cap vertex-array))
- (gl-enable-client-state (enable-cap color-array))
- (gl-enable-client-state (enable-cap texture-coord-array))
- (let* ((texture (sprite-batch-texture batch))
- (size (sprite-batch-size batch))
- (struct-size (packed-struct-size sprite-vertex))
- (vertices (sprite-batch-vertices batch))
- (vertex-count (* 4 size)))
- (with-gl-bind-texture (texture-target texture-2d) (texture-id texture)
- (set-gl-vertex-array (vertex-pointer-type float)
- vertices
- 2
- #:stride struct-size
- #:offset (packed-struct-offset sprite-vertex x))
- (set-gl-color-array (color-pointer-type float)
- vertices
- 4
- #:stride struct-size
- #:offset (packed-struct-offset sprite-vertex r))
- (set-gl-texture-coordinates-array (tex-coord-pointer-type float)
- vertices
- #:stride struct-size
- #:offset (packed-struct-offset sprite-vertex s))
- (gl-draw-arrays (begin-mode quads) 0 vertex-count)))
- (gl-disable-client-state (enable-cap texture-coord-array))
- (gl-disable-client-state (enable-cap color-array))
- (gl-disable-client-state (enable-cap vertex-array))
+ (draw-sprite-vertices (sprite-batch-texture batch)
+ (sprite-batch-vertices batch)
+ (sprite-batch-size batch))
;; Reset batch size to 0.
(set-sprite-batch-size! batch 0)))