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* | Rename scene draw and update procedures. | David Thompson | 2013-09-15 | 3 | -10/+10 | |
| | | | | They were inconsistent with the rest of the API. | |||||
* | Animate sprites during game updates instead of on render. | David Thompson | 2013-09-15 | 1 | -2/+26 | |
| | | | | | Frame rate is independent of the update rate, so the old way didn't make sense. | |||||
* | Add agenda-schedule-interval procedure. | David Thompson | 2013-09-15 | 1 | -1/+14 | |
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* | Clean up parameters referring to old type name. | David Thompson | 2013-09-15 | 1 | -28/+27 | |
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* | Add the playing flag back to animator objects. | David Thompson | 2013-09-15 | 1 | -15/+13 | |
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* | Change animation API. | David Thompson | 2013-09-15 | 2 | -80/+89 | |
| | | | | | | | | This should have been broken into more commits, but here we are: Rename <animation-state> to <animator>. Better name, less verbose. Make animators mutable because it makes more sense than when animation-states where immutable. Update sprite module to reflect the animation API changes. | |||||
* | Switch back to a simpler method for FPS calculation. | David Thompson | 2013-09-14 | 1 | -39/+21 | |
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* | Start debugging the "spiral of death" issue. | David Thompson | 2013-09-13 | 1 | -25/+33 | |
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* | Add sample/music volume control. | David Thompson | 2013-09-13 | 1 | -2/+22 | |
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* | Open SDL audio when window is opened. | David Thompson | 2013-09-11 | 1 | -0/+3 | |
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* | Add audio module. | David Thompson | 2013-09-11 | 1 | -0/+80 | |
| | | | | | This is just a think layer over some basic SDL mixer functions so that users don't need to deal with SDL directly. | |||||
* | Fix another typo. | David Thompson | 2013-09-09 | 1 | -1/+17 | |
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* | Fix typo. | David Thompson | 2013-09-09 | 1 | -1/+1 | |
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* | Add more vector-friendly procedures to the rect module. | David Thompson | 2013-09-08 | 1 | -5/+49 | |
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* | Export current-fps from game module. | David Thompson | 2013-09-08 | 1 | -1/+2 | |
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* | Create a scene stack interface. | David Thompson | 2013-09-06 | 2 | -22/+59 | |
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* | Add the beginnings of game scene management. | David Thompson | 2013-09-06 | 1 | -2/+13 | |
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* | Create copies of the default events alist for safety. | David Thompson | 2013-09-06 | 1 | -2/+5 | |
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* | Remove all hooks and instead trigger events on the current scene. | David Thompson | 2013-09-06 | 1 | -68/+60 | |
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* | Prevent circular dependency by moving core game data structures to another ↵ | David Thompson | 2013-09-06 | 3 | -27/+145 | |
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* | Create observer module. | David Thompson | 2013-09-06 | 1 | -0/+82 | |
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* | Add a *running* flag to the game loop. | David Thompson | 2013-09-06 | 2 | -23/+37 | |
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* | Change window module API. | David Thompson | 2013-09-06 | 1 | -19/+10 | |
| | | | | | Users will no longer have to interface directly with this module. They will simply specify window parameters when creating game objects. | |||||
* | Create (2d game) module. | David Thompson | 2013-09-06 | 1 | -0/+66 | |
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* | Revert "Add missing wrappers for glGenTextures and glDeleteTextures." | David Thompson | 2013-09-05 | 1 | -23/+1 | |
| | | | | This reverts commit f6eed03342b55a2a843c177822bef13609d81703. | |||||
* | Add missing wrappers for glGenTextures and glDeleteTextures. | David Thompson | 2013-09-05 | 1 | -1/+23 | |
| | | | | This should resolve issue #10. | |||||
* | Update mvars module. | David Thompson | 2013-09-04 | 2 | -89/+88 | |
| | | | | | | | | There were some issues with the original version that Mark Weaver has fixed. This also resolves an issue where mvars was unusable on Guile versions less than 2.0.9 because of a docstring on case-lambda. | |||||
* | Add some documentation. | David Thompson | 2013-09-02 | 2 | -2/+8 | |
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* | Pass along the *repl-stack* fluid so that nested REPLs work right. | David Thompson | 2013-09-02 | 2 | -3/+7 | |
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* | Move both mvars into the repl module. | David Thompson | 2013-09-02 | 2 | -32/+9 | |
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* | Remove frame-sleep and add run-repl. | David Thompson | 2013-09-02 | 1 | -8/+7 | |
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* | Add license info mvars module to give Mark Weaver proper credit. | David Thompson | 2013-09-02 | 1 | -0/+21 | |
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* | Execute REPL thunks in the context of the main game thread. | David Thompson | 2013-09-02 | 2 | -24/+57 | |
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* | Add mvars module. | David Thompson | 2013-09-02 | 1 | -0/+147 | |
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* | Clean up lines longer than 80 characters. | David Thompson | 2013-08-29 | 1 | -3/+6 | |
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* | Fix issue #9. | David Thompson | 2013-08-29 | 1 | -3/+1 | |
| | | | | | draw-sprite-vertices was drawing the entire vertex array rather than only drawing the amount specified in the size argument. | |||||
* | Rename apply-color to use-color. | David Thompson | 2013-08-27 | 2 | -3/+5 | |
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* | Add procedures to perform a gl-translate or gl-scale given a vector2 object. | David Thompson | 2013-08-27 | 2 | -9/+20 | |
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* | Replace old vector module with new vector2 module. | David Thompson | 2013-08-27 | 3 | -97/+9 | |
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* | Create new 2D vector module. | David Thompson | 2013-08-27 | 1 | -0/+107 | |
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* | Create tileset module. | David Thompson | 2013-08-26 | 2 | -18/+88 | |
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* | Make the origin the top-left corner of the window again. | David Thompson | 2013-08-26 | 4 | -5/+32 | |
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* | Merge branch 'master' of github.com:davexunit/guile-2d | David Thompson | 2013-08-25 | 3 | -24/+47 | |
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| * | Tidy up freeimage module. | David Thompson | 2013-08-24 | 1 | -21/+36 | |
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| * | Throw error if image file does not exist. | David Thompson | 2013-08-24 | 1 | -1/+7 | |
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| * | Add (ice-9 format) module to imports for freeimage and ftgl | Pieter Slabbert | 2013-08-23 | 2 | -2/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | freeimage.scm and ftgl.scm were throwing warnings when running make about a unsupported format option GEN 2d/wrappers/freeimage.go 2d/wrappers/freeimage.scm:120:6: warning: "<freeimage-bitmap ~x width: ~d height: ~d bpp: ~d>": unsupported format option ~x, use (ice-9 format) instead wrote `2d/wrappers/freeimage.go' GEN 2d/wrappers/ftgl.go 2d/wrappers/ftgl.scm:62:6: warning: "<ftgl-font ~x>": unsupported format option ~x, use (ice-9 format) instead 2d/wrappers/ftgl.scm:100:6: warning: "<ftgl-simple-layout ~x>": unsupported format option ~x, use (ice-9 format) instead wrote `2d/wrappers/ftgl.go' GEN 2d/wrappers/gl.go wrote `2d/wrappers/gl.go' adding the modules to the module definition of each file fixes it | |||||
* | | Fix typo. | David Thompson | 2013-08-25 | 1 | -1/+1 | |
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* | Flesh out actions module. | David Thompson | 2013-08-21 | 1 | -9/+112 | |
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* | Only unlock the game loop mutex when the REPL server is waiting. | David Thompson | 2013-08-19 | 1 | -4/+16 | |
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* | Use GL_NEAREST method for texture scaling. | David Thompson | 2013-08-18 | 1 | -2/+4 | |
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