Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Ensure that all texture objects are added to the texture guardian. | David Thompson | 2013-08-04 | 1 | -8/+11 | |
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* | Whitespace. | David Thompson | 2013-08-02 | 1 | -2/+0 | |
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* | Refactor pack-sprite-vertices. | David Thompson | 2013-08-02 | 1 | -52/+36 | |
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* | Refactor sprite vertex array rendering procedures. | David Thompson | 2013-08-02 | 1 | -65/+38 | |
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* | Simplify sprite module now that textures and texture regions are a unified type. | David Thompson | 2013-08-02 | 1 | -69/+27 | |
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* | Refactor <texture-region> into <texture>. | David Thompson | 2013-08-02 | 1 | -71/+73 | |
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* | Add a global mutex that allows the REPL server to be used more safely while ↵ | David Thompson | 2013-07-31 | 1 | -0/+19 | |
| | | | | the game loop is running. | |||||
* | Small re-organization. | David Thompson | 2013-07-31 | 1 | -1/+10 | |
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* | Move game-loop procedure out of run-game-loop. | David Thompson | 2013-07-31 | 1 | -16/+16 | |
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* | Spawn REPL server when game loop starts. | David Thompson | 2013-07-31 | 1 | -0/+3 | |
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* | Floor tick-interval since we're dealing with milliseconds and not fractions ↵ | David Thompson | 2013-07-31 | 1 | -1/+1 | |
| | | | | of milliseconds. | |||||
* | Add custom REPL server modules. | David Thompson | 2013-07-31 | 2 | -0/+357 | |
| | | | | These are slightly modified versions of the ones that come with Guile. | |||||
* | Use weighted average FPS measurement. | David Thompson | 2013-07-31 | 1 | -22/+38 | |
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* | Use the current-time argument in time-left. | David Thompson | 2013-07-31 | 1 | -1/+1 | |
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* | Improve game loop. | David Thompson | 2013-07-31 | 1 | -18/+16 | |
| | | | | Instead of a busy loop that eats all of the CPU, sleep in-between frames when possible. | |||||
* | Only perform sprite rotation math when necessary. | David Thompson | 2013-07-30 | 1 | -28/+57 | |
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* | Refactor sprite vertex packing. | David Thompson | 2013-07-29 | 1 | -121/+109 | |
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* | Create actions module which only has a lerp action thus far. | David Thompson | 2013-07-29 | 1 | -0/+40 | |
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* | Only update sprite vertex list when the sprite is dirty. | David Thompson | 2013-07-29 | 1 | -7/+23 | |
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* | Fix figl enum. | David Thompson | 2013-07-28 | 2 | -3/+3 | |
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* | Use hooks instead of primitive callback procedures. | David Thompson | 2013-07-28 | 1 | -84/+49 | |
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* | Rewrite game loop to use pure functions. | David Thompson | 2013-07-28 | 1 | -34/+37 | |
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* | Add rotation and scaling support to sprite batch. | David Thompson | 2013-07-22 | 1 | -17/+36 | |
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* | Re-export vector-map and vector-for-each. | David Thompson | 2013-07-22 | 1 | -0/+3 | |
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* | Create math module. | David Thompson | 2013-07-22 | 1 | -0/+82 | |
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* | Split sprite module into 3 modules. | David Thompson | 2013-07-22 | 3 | -251/+327 | |
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* | Add support for colors in a sprite batch. | David Thompson | 2013-07-21 | 1 | -9/+16 | |
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* | Use sprite color when rendering without a batch. | David Thompson | 2013-07-21 | 1 | -6/+10 | |
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* | rgba->gl-color now returns a vector instead of a list. | David Thompson | 2013-07-21 | 1 | -5/+5 | |
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* | Add optional resizable paramter to open-window. | David Thompson | 2013-07-21 | 1 | -16/+18 | |
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* | Add additional SDL event handlers. | David Thompson | 2013-07-21 | 1 | -1/+26 | |
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* | Remove event-keycode and event-keymods. | David Thompson | 2013-07-21 | 1 | -12/+4 | |
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* | Remove input module now that guile-sdl changed their keysym enumeration. | David Thompson | 2013-07-21 | 1 | -288/+0 | |
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* | Update sprite module to reflect changes in figl API. | David Thompson | 2013-07-21 | 1 | -6/+7 | |
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* | Create gl module. | David Thompson | 2013-07-21 | 1 | -0/+96 | |
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* | Update to guile-sdl 0.5.0 API. | David Thompson | 2013-07-21 | 2 | -9/+9 | |
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* | Change animation-state type to be immutable. | David Thompson | 2013-07-18 | 1 | -20/+27 | |
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* | Create animation type. | David Thompson | 2013-07-17 | 1 | -25/+122 | |
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* | Use rgba->gl-color in sprite module. | David Thompson | 2013-07-17 | 1 | -3/+5 | |
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* | Add rgba->gl-color procedure. | David Thompson | 2013-07-17 | 1 | -1/+15 | |
| | | | | | rgba->gl-color converts an RGBA color code in integer form into a list of color values for use with OpenGL calls. For example, passing #xffffffff returns '(1.0 1.0 1.0 1.0). | |||||
* | Add window-title and set-window-title! procedures. | David Thompson | 2013-07-17 | 1 | -1/+11 | |
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* | Move initialization to it's own procedure. | David Thompson | 2013-07-17 | 1 | -6/+12 | |
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* | Add improved coroutine macros. | David Thompson | 2013-07-17 | 1 | -22/+32 | |
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* | Add coroutine module for cooperative multi-tasking. | David Thompson | 2013-07-15 | 1 | -0/+73 | |
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* | Update the global agenda in the game loop. | David Thompson | 2013-07-15 | 1 | -0/+2 | |
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* | Add agenda module for procedure scheduling. | David Thompson | 2013-07-15 | 1 | -0/+182 | |
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* | Add docstring for vector-from-polar. | David Thompson | 2013-07-15 | 1 | -0/+1 | |
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* | Add vector-from-polar procedure. | David Thompson | 2013-07-15 | 1 | -1/+6 | |
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* | Add support for sprites that use texture regions and automatic drawing to a ↵ | David Thompson | 2013-07-06 | 1 | -32/+104 | |
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* | Update TODO list. | David Thompson | 2013-07-06 | 1 | -3/+0 | |
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