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* | Remove all hooks and instead trigger events on the current scene. | David Thompson | 2013-09-06 | 1 | -68/+60 | |
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* | Prevent circular dependency by moving core game data structures to another ↵ | David Thompson | 2013-09-06 | 3 | -27/+145 | |
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* | Create observer module. | David Thompson | 2013-09-06 | 1 | -0/+82 | |
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* | Add a *running* flag to the game loop. | David Thompson | 2013-09-06 | 2 | -23/+37 | |
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* | Change window module API. | David Thompson | 2013-09-06 | 1 | -19/+10 | |
| | | | | | Users will no longer have to interface directly with this module. They will simply specify window parameters when creating game objects. | |||||
* | Create (2d game) module. | David Thompson | 2013-09-06 | 1 | -0/+66 | |
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* | Revert "Add missing wrappers for glGenTextures and glDeleteTextures." | David Thompson | 2013-09-05 | 1 | -23/+1 | |
| | | | | This reverts commit f6eed03342b55a2a843c177822bef13609d81703. | |||||
* | Add missing wrappers for glGenTextures and glDeleteTextures. | David Thompson | 2013-09-05 | 1 | -1/+23 | |
| | | | | This should resolve issue #10. | |||||
* | Update mvars module. | David Thompson | 2013-09-04 | 2 | -89/+88 | |
| | | | | | | | | There were some issues with the original version that Mark Weaver has fixed. This also resolves an issue where mvars was unusable on Guile versions less than 2.0.9 because of a docstring on case-lambda. | |||||
* | Add some documentation. | David Thompson | 2013-09-02 | 2 | -2/+8 | |
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* | Pass along the *repl-stack* fluid so that nested REPLs work right. | David Thompson | 2013-09-02 | 2 | -3/+7 | |
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* | Move both mvars into the repl module. | David Thompson | 2013-09-02 | 2 | -32/+9 | |
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* | Remove frame-sleep and add run-repl. | David Thompson | 2013-09-02 | 1 | -8/+7 | |
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* | Add license info mvars module to give Mark Weaver proper credit. | David Thompson | 2013-09-02 | 1 | -0/+21 | |
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* | Execute REPL thunks in the context of the main game thread. | David Thompson | 2013-09-02 | 2 | -24/+57 | |
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* | Add mvars module. | David Thompson | 2013-09-02 | 1 | -0/+147 | |
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* | Clean up lines longer than 80 characters. | David Thompson | 2013-08-29 | 1 | -3/+6 | |
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* | Fix issue #9. | David Thompson | 2013-08-29 | 1 | -3/+1 | |
| | | | | | draw-sprite-vertices was drawing the entire vertex array rather than only drawing the amount specified in the size argument. | |||||
* | Rename apply-color to use-color. | David Thompson | 2013-08-27 | 2 | -3/+5 | |
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* | Add procedures to perform a gl-translate or gl-scale given a vector2 object. | David Thompson | 2013-08-27 | 2 | -9/+20 | |
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* | Replace old vector module with new vector2 module. | David Thompson | 2013-08-27 | 3 | -97/+9 | |
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* | Create new 2D vector module. | David Thompson | 2013-08-27 | 1 | -0/+107 | |
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* | Create tileset module. | David Thompson | 2013-08-26 | 2 | -18/+88 | |
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* | Make the origin the top-left corner of the window again. | David Thompson | 2013-08-26 | 4 | -5/+32 | |
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* | Merge branch 'master' of github.com:davexunit/guile-2d | David Thompson | 2013-08-25 | 3 | -24/+47 | |
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| * | Tidy up freeimage module. | David Thompson | 2013-08-24 | 1 | -21/+36 | |
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| * | Throw error if image file does not exist. | David Thompson | 2013-08-24 | 1 | -1/+7 | |
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| * | Add (ice-9 format) module to imports for freeimage and ftgl | Pieter Slabbert | 2013-08-23 | 2 | -2/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | freeimage.scm and ftgl.scm were throwing warnings when running make about a unsupported format option GEN 2d/wrappers/freeimage.go 2d/wrappers/freeimage.scm:120:6: warning: "<freeimage-bitmap ~x width: ~d height: ~d bpp: ~d>": unsupported format option ~x, use (ice-9 format) instead wrote `2d/wrappers/freeimage.go' GEN 2d/wrappers/ftgl.go 2d/wrappers/ftgl.scm:62:6: warning: "<ftgl-font ~x>": unsupported format option ~x, use (ice-9 format) instead 2d/wrappers/ftgl.scm:100:6: warning: "<ftgl-simple-layout ~x>": unsupported format option ~x, use (ice-9 format) instead wrote `2d/wrappers/ftgl.go' GEN 2d/wrappers/gl.go wrote `2d/wrappers/gl.go' adding the modules to the module definition of each file fixes it | |||||
* | | Fix typo. | David Thompson | 2013-08-25 | 1 | -1/+1 | |
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* | Flesh out actions module. | David Thompson | 2013-08-21 | 1 | -9/+112 | |
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* | Only unlock the game loop mutex when the REPL server is waiting. | David Thompson | 2013-08-19 | 1 | -4/+16 | |
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* | Use GL_NEAREST method for texture scaling. | David Thompson | 2013-08-18 | 1 | -2/+4 | |
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* | Create textbox type. | David Thompson | 2013-08-18 | 1 | -12/+43 | |
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* | Add a few more wrappers for FTGL layout functions. | David Thompson | 2013-08-18 | 1 | -3/+19 | |
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* | Change render-font to draw-font and don't any matrix or color manipulation. | David Thompson | 2013-08-18 | 1 | -8/+7 | |
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* | Change render-font procedure. | David Thompson | 2013-08-18 | 1 | -13/+37 | |
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* | Add wrappers for FTGL simple layout objects. | David Thompson | 2013-08-18 | 1 | -0/+80 | |
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* | Use color module in font module. | David Thompson | 2013-08-17 | 1 | -1/+2 | |
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* | Use new color module. | David Thompson | 2013-08-17 | 2 | -19/+7 | |
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* | Create color module. | David Thompson | 2013-08-17 | 1 | -0/+87 | |
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* | Create basic font module. | David Thompson | 2013-08-17 | 1 | -0/+54 | |
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* | Create initial bindings for ftgl. | David Thompson | 2013-08-17 | 1 | -0/+89 | |
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* | Delete freetype wrapper module. | David Thompson | 2013-08-17 | 1 | -33/+0 | |
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* | Move define-enumeration into util module. | David Thompson | 2013-08-17 | 2 | -16/+42 | |
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* | Change origin to bottom-left corner of window. | David Thompson | 2013-08-17 | 2 | -2/+1 | |
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* | Create freetype module. | David Thompson | 2013-08-15 | 1 | -0/+33 | |
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* | Init SDL when window module is loaded instead of needing an explicit init call. | David Thompson | 2013-08-15 | 1 | -8/+4 | |
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* | Fix freeimage-load procedure that was not passing enough arguments. | David Thompson | 2013-08-15 | 1 | -4/+3 | |
| | | | | | | This was a fucking pain to track down. freeimage-get-bits was randomly failing to load. Sometimes the program would run, sometimes it would crash with a null pointer dereference error. | |||||
* | Flip freeimage bitmaps vertically because the y-axis is the reverse of what ↵ | David Thompson | 2013-08-15 | 1 | -4/+9 | |
| | | | | we want. | |||||
* | Add wrapper for FreeImage_FlipVertical. | David Thompson | 2013-08-15 | 1 | -0/+12 | |
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