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* Remove all hooks and instead trigger events on the current scene.David Thompson2013-09-061-68/+60
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* Prevent circular dependency by moving core game data structures to another ↵David Thompson2013-09-063-27/+145
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* Create observer module.David Thompson2013-09-061-0/+82
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* Add a *running* flag to the game loop.David Thompson2013-09-062-23/+37
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* Change window module API.David Thompson2013-09-061-19/+10
| | | | | Users will no longer have to interface directly with this module. They will simply specify window parameters when creating game objects.
* Create (2d game) module.David Thompson2013-09-061-0/+66
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* Revert "Add missing wrappers for glGenTextures and glDeleteTextures."David Thompson2013-09-051-23/+1
| | | | This reverts commit f6eed03342b55a2a843c177822bef13609d81703.
* Add missing wrappers for glGenTextures and glDeleteTextures.David Thompson2013-09-051-1/+23
| | | | This should resolve issue #10.
* Update mvars module.David Thompson2013-09-042-89/+88
| | | | | | | | There were some issues with the original version that Mark Weaver has fixed. This also resolves an issue where mvars was unusable on Guile versions less than 2.0.9 because of a docstring on case-lambda.
* Add some documentation.David Thompson2013-09-022-2/+8
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* Pass along the *repl-stack* fluid so that nested REPLs work right.David Thompson2013-09-022-3/+7
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* Move both mvars into the repl module.David Thompson2013-09-022-32/+9
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* Remove frame-sleep and add run-repl.David Thompson2013-09-021-8/+7
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* Add license info mvars module to give Mark Weaver proper credit.David Thompson2013-09-021-0/+21
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* Execute REPL thunks in the context of the main game thread.David Thompson2013-09-022-24/+57
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* Add mvars module.David Thompson2013-09-021-0/+147
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* Clean up lines longer than 80 characters.David Thompson2013-08-291-3/+6
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* Fix issue #9.David Thompson2013-08-291-3/+1
| | | | | draw-sprite-vertices was drawing the entire vertex array rather than only drawing the amount specified in the size argument.
* Rename apply-color to use-color.David Thompson2013-08-272-3/+5
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* Add procedures to perform a gl-translate or gl-scale given a vector2 object.David Thompson2013-08-272-9/+20
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* Replace old vector module with new vector2 module.David Thompson2013-08-273-97/+9
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* Create new 2D vector module.David Thompson2013-08-271-0/+107
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* Create tileset module.David Thompson2013-08-262-18/+88
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* Make the origin the top-left corner of the window again.David Thompson2013-08-264-5/+32
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* Merge branch 'master' of github.com:davexunit/guile-2dDavid Thompson2013-08-253-24/+47
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| * Tidy up freeimage module.David Thompson2013-08-241-21/+36
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| * Throw error if image file does not exist.David Thompson2013-08-241-1/+7
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| * Add (ice-9 format) module to imports for freeimage and ftglPieter Slabbert2013-08-232-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | freeimage.scm and ftgl.scm were throwing warnings when running make about a unsupported format option GEN 2d/wrappers/freeimage.go 2d/wrappers/freeimage.scm:120:6: warning: "<freeimage-bitmap ~x width: ~d height: ~d bpp: ~d>": unsupported format option ~x, use (ice-9 format) instead wrote `2d/wrappers/freeimage.go' GEN 2d/wrappers/ftgl.go 2d/wrappers/ftgl.scm:62:6: warning: "<ftgl-font ~x>": unsupported format option ~x, use (ice-9 format) instead 2d/wrappers/ftgl.scm:100:6: warning: "<ftgl-simple-layout ~x>": unsupported format option ~x, use (ice-9 format) instead wrote `2d/wrappers/ftgl.go' GEN 2d/wrappers/gl.go wrote `2d/wrappers/gl.go' adding the modules to the module definition of each file fixes it
* | Fix typo.David Thompson2013-08-251-1/+1
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* Flesh out actions module.David Thompson2013-08-211-9/+112
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* Only unlock the game loop mutex when the REPL server is waiting.David Thompson2013-08-191-4/+16
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* Use GL_NEAREST method for texture scaling.David Thompson2013-08-181-2/+4
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* Create textbox type.David Thompson2013-08-181-12/+43
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* Add a few more wrappers for FTGL layout functions.David Thompson2013-08-181-3/+19
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* Change render-font to draw-font and don't any matrix or color manipulation.David Thompson2013-08-181-8/+7
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* Change render-font procedure.David Thompson2013-08-181-13/+37
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* Add wrappers for FTGL simple layout objects.David Thompson2013-08-181-0/+80
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* Use color module in font module.David Thompson2013-08-171-1/+2
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* Use new color module.David Thompson2013-08-172-19/+7
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* Create color module.David Thompson2013-08-171-0/+87
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* Create basic font module.David Thompson2013-08-171-0/+54
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* Create initial bindings for ftgl.David Thompson2013-08-171-0/+89
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* Delete freetype wrapper module.David Thompson2013-08-171-33/+0
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* Move define-enumeration into util module.David Thompson2013-08-172-16/+42
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* Change origin to bottom-left corner of window.David Thompson2013-08-172-2/+1
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* Create freetype module.David Thompson2013-08-151-0/+33
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* Init SDL when window module is loaded instead of needing an explicit init call.David Thompson2013-08-151-8/+4
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* Fix freeimage-load procedure that was not passing enough arguments.David Thompson2013-08-151-4/+3
| | | | | | This was a fucking pain to track down. freeimage-get-bits was randomly failing to load. Sometimes the program would run, sometimes it would crash with a null pointer dereference error.
* Flip freeimage bitmaps vertically because the y-axis is the reverse of what ↵David Thompson2013-08-151-4/+9
| | | | we want.
* Add wrapper for FreeImage_FlipVertical.David Thompson2013-08-151-0/+12
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