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* Apply SDL:enum->number on keysyms.David Thompson2013-06-251-2/+5
* Create input module with enumeration for keycodes.David Thompson2013-06-251-0/+265
* Add anchor property to sprite object.David Thompson2013-06-231-10/+21
* Reap OpenGL textures when texture objects are GC'd.David Thompson2013-06-231-3/+22
* Improve update loop logic.David Thompson2013-06-231-8/+21
* Fix normalize procedure.David Thompson2013-06-231-1/+1
* Use a vector for sprite scale.David Thompson2013-06-231-19/+11
* Use a vector for sprite position.David Thompson2013-06-231-13/+12
* Add vx, vy, and vz convenience procedures.David Thompson2013-06-231-1/+16
* Use keyword arguments in make-sprite and load-sprite.David Thompson2013-06-231-5/+7
* Add default sprite arguments to load-sprite.David Thompson2013-06-231-7/+9
* Add vector math module.David Thompson2013-06-231-0/+66
* Add support for creating textures from RGB and RGBA surfaces.David Thompson2013-06-161-3/+12
* Add close-window procedure.David Thompson2013-06-161-1/+7
* Fix sprite default scale values.David Thompson2013-06-161-1/+1
* Fix sprite comment.David Thompson2013-06-161-2/+2
* Add a make-sprite procedure with keyword arguments.David Thompson2013-06-161-2/+6
* Add color property to <sprite>.David Thompson2013-06-161-6/+11
* Add a color parameter to texture-quad.David Thompson2013-06-161-1/+2
* Add window module.David Thompson2013-06-161-0/+46
* Can't use SDL:get-ticks before SDL is initialized.David Thompson2013-06-161-6/+6
* Add game-loop module.David Thompson2013-06-131-0/+124
* Change gl-tex-parameter to gl-texture-parameter.David Thompson2013-06-131-15/+15
* Add basic docstrings to sprite module.David Thompson2013-06-121-0/+3
* Add sprite module.David Thompson2013-06-121-0/+72
* Add texture module.David Thompson2013-06-121-0/+87