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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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path:
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2d
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game.scm
Commit message (
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Author
Age
Files
Lines
*
Rename guile-2d to Sly!
David Thompson
2014-06-28
1
-109
/
+0
*
Add current-agenda parameter.
David Thompson
2014-05-04
1
-3
/
+1
*
Fix update procedure.
David Thompson
2014-04-27
1
-3
/
+3
*
Ensure that interpolation alpha is clamped to the range [0, 1].
David Thompson
2014-04-27
1
-1
/
+2
*
Add max-ticks-per-frame variable.
David Thompson
2014-04-27
1
-5
/
+15
*
Update commentary for (2d game) module.
David Thompson
2014-04-24
1
-1
/
+1
*
Rename game loop procedures and remove parameter.
David Thompson
2014-04-24
1
-22
/
+21
*
Sleep when the game loop runs too fast.
David Thompson
2014-04-24
1
-0
/
+9
*
Run game loop with a prompt.
David Thompson
2014-04-24
1
-47
/
+16
*
Remove the accumulator parameter from the game loop.
David Thompson
2014-04-23
1
-40
/
+19
*
Replace figl with the new guile-opengl official release.
David Thompson
2014-03-23
1
-1
/
+1
*
Okay, I think I finally got all of the license headers updated.
David Thompson
2014-03-10
1
-8
/
+8
*
Import new signal module
David Thompson
2014-02-17
1
-1
/
+1
*
Remove calls that change OpenGL matrix mode.
David Thompson
2014-02-16
1
-6
/
+1
*
Remove silly circular import.
David Thompson
2014-02-09
1
-1
/
+0
*
Remove dynamic scoping of agendas.
David Thompson
2014-02-06
1
-1
/
+3
*
Remove unused import declarations.
David Thompson
2014-01-26
1
-2
/
+0
*
Move OpenGL viewport settings to game module.
David Thompson
2014-01-26
1
-0
/
+7
*
Move SDL event handling to a separate module.
David Thompson
2014-01-26
1
-25
/
+3
*
Change tick-agenda! and clear-agenda! to take agenda as arg.
David Thompson
2014-01-10
1
-3
/
+2
*
Fix crash when handling an SDL event.
David Thompson
2014-01-09
1
-1
/
+1
*
Add paused-agenda.
David Thompson
2014-01-09
1
-1
/
+7
*
Factor REPL out of main loop.
David Thompson
2014-01-09
1
-31
/
+0
*
Move FPS to a module and add accumulator parameter.
David Thompson
2014-01-09
1
-57
/
+30
*
Tweak SDL event handling.
David Thompson
2014-01-07
1
-11
/
+10
*
Make game loop status parameter.
David Thompson
2014-01-07
1
-9
/
+9
*
Make tick-interval a parameter.
David Thompson
2014-01-07
1
-11
/
+13
*
Add draw-hook.
David Thompson
2014-01-07
1
-13
/
+6
*
Restructure game callbacks and signals.
David Thompson
2013-12-15
1
-11
/
+7
*
Move event handlers and signals into their own modules.
David Thompson
2013-12-01
1
-70
/
+9
*
Add key-directions and key-wasd procedures.
David Thompson
2013-12-01
1
-11
/
+17
*
Make signal transformer an optional keyword argument.
David Thompson
2013-12-01
1
-4
/
+4
*
Add arrows signal.
David Thompson
2013-12-01
1
-0
/
+12
*
Refactor game loop code and improve event signals.
David Thompson
2013-12-01
1
-110
/
+96
*
Add with-window form.
David Thompson
2013-11-30
1
-18
/
+7
*
Remove stage stuff from game module and use signals.
David Thompson
2013-11-30
1
-71
/
+74
*
Merge game-loop module with game module.
David Thompson
2013-11-04
1
-3
/
+240
*
Use the new scene/stage API.
David Thompson
2013-10-23
1
-76
/
+19
*
Re-export new procedures from game-loop module.
David Thompson
2013-10-23
1
-0
/
+5
*
Add a paused flag in addition to the running flag.
David Thompson
2013-10-23
1
-2
/
+2
*
Rename scene draw and update procedures.
David Thompson
2013-09-15
1
-2
/
+2
*
Export current-fps from game module.
David Thompson
2013-09-08
1
-1
/
+2
*
Create a scene stack interface.
David Thompson
2013-09-06
1
-1
/
+4
*
Create copies of the default events alist for safety.
David Thompson
2013-09-06
1
-2
/
+5
*
Prevent circular dependency by moving core game data structures to another mo...
David Thompson
2013-09-06
1
-27
/
+57
*
Add a *running* flag to the game loop.
David Thompson
2013-09-06
1
-10
/
+15
*
Create (2d game) module.
David Thompson
2013-09-06
1
-0
/
+66