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path: root/2d/game-loop.scm
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* Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.David Thompson2013-06-251-6/+6
* Add mouse event callbacks.David Thompson2013-06-251-1/+33
* Pass key modifiers and unicode value as arguments to key up/down events.David Thompson2013-06-251-4/+13
* Apply SDL:enum->number on keysyms.David Thompson2013-06-251-2/+5
* Improve update loop logic.David Thompson2013-06-231-8/+21
* Can't use SDL:get-ticks before SDL is initialized.David Thompson2013-06-161-6/+6
* Add game-loop module.David Thompson2013-06-131-0/+124