diff options
Diffstat (limited to 'sly/game.scm')
-rw-r--r-- | sly/game.scm | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/sly/game.scm b/sly/game.scm index 7e4a79c..ef92e90 100644 --- a/sly/game.scm +++ b/sly/game.scm @@ -35,7 +35,6 @@ #:use-module (sly math vector) #:use-module (sly window) #:use-module (sly render) - #:use-module (sly render scene) #:export (draw-hook after-game-loop-error-hook run-game-loop @@ -67,13 +66,13 @@ for the given STACK and error KEY with additional arguments ARGS." (tick-rate 60) (max-ticks-per-frame 4)) "Run the game loop. SCENE is a signal which contains the current -scene to render. FRAME-RATE specifies the optimal number of frames to -draw SCENE per second. TICK-RATE specifies the optimal game logic -updates per second. Both FRAME-RATE and TICK-RATE are 60 by default. -MAX-TICKS-PER-FRAME is the maximum number of times the game loop will -update game state in a single frame. When this upper bound is reached -due to poor performance, the game will start to slow down instead of -becoming completely unresponsive and possibly crashing." +scene renderer procedure. FRAME-RATE specifies the optimal number of +frames to draw SCENE per second. TICK-RATE specifies the optimal game +logic updates per second. Both FRAME-RATE and TICK-RATE are 60 by +default. MAX-TICKS-PER-FRAME is the maximum number of times the game +loop will update game state in a single frame. When this upper bound +is reached due to poor performance, the game will start to slow down +instead of becoming completely unresponsive and possibly crashing." (let ((tick-interval (interval tick-rate)) (frame-interval (interval frame-rate)) (gfx (make-graphics))) @@ -84,8 +83,7 @@ becoming completely unresponsive and possibly crashing." (gl-viewport 0 0 (vx size) (vy size))) (gl-clear (clear-buffer-mask color-buffer depth-buffer)) (run-hook draw-hook dt alpha) - (with-graphics gfx - (draw-scene (signal-ref scene) gfx)) + (with-graphics gfx ((signal-ref scene) gfx)) (SDL:gl-swap-buffers)) (define (update lag) |