diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/animation.scm | 2 | ||||
-rw-r--r-- | examples/common.scm | 4 | ||||
-rw-r--r-- | examples/coroutine.scm | 2 | ||||
-rw-r--r-- | examples/font.scm | 2 | ||||
-rwxr-xr-x | examples/guile-2048/guile-2048.scm | 4 | ||||
-rw-r--r-- | examples/particles.scm | 2 | ||||
-rw-r--r-- | examples/simple.scm | 2 | ||||
-rw-r--r-- | examples/tilemap.scm | 2 |
8 files changed, 10 insertions, 10 deletions
diff --git a/examples/animation.scm b/examples/animation.scm index d72637c..8be77ef 100644 --- a/examples/animation.scm +++ b/examples/animation.scm @@ -44,4 +44,4 @@ sprite out of it." (add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite))) (with-window (make-window #:title "Animation") - (run-game-loop)) + (start-game-loop)) diff --git a/examples/common.scm b/examples/common.scm index b26186a..0acb6c2 100644 --- a/examples/common.scm +++ b/examples/common.scm @@ -29,9 +29,9 @@ (add-hook! key-press-hook (lambda (key unicode) (when (eq? key 'escape) - (quit-game)))) + (stop-game-loop)))) -(add-hook! window-close-hook quit-game) +(add-hook! window-close-hook stop-game-loop) (schedule-interval game-agenda (lambda () diff --git a/examples/coroutine.scm b/examples/coroutine.scm index cb2f929..98dec16 100644 --- a/examples/coroutine.scm +++ b/examples/coroutine.scm @@ -47,4 +47,4 @@ (with-window (make-window #:title "Coroutines" #:resolution (vector2 window-width window-height)) - (run-game-loop)) + (start-game-loop)) diff --git a/examples/font.scm b/examples/font.scm index a48bc37..304070f 100644 --- a/examples/font.scm +++ b/examples/font.scm @@ -52,4 +52,4 @@ (draw-label (signal-ref mouse-label)))) (with-window (make-window #:title "Fonts") - (run-game-loop)) + (start-game-loop)) diff --git a/examples/guile-2048/guile-2048.scm b/examples/guile-2048/guile-2048.scm index d5ded0a..637650b 100755 --- a/examples/guile-2048/guile-2048.scm +++ b/examples/guile-2048/guile-2048.scm @@ -475,8 +475,8 @@ (start-2d-repl) -(add-hook! window-close-hook quit-game) +(add-hook! window-close-hook stop-game-loop) (add-hook! draw-hook (lambda (dt alpha) (render))) (with-window (make-window #:title "2048") - (run-game-loop)) + (start-game-loop)) diff --git a/examples/particles.scm b/examples/particles.scm index 648bab7..d811eb7 100644 --- a/examples/particles.scm +++ b/examples/particles.scm @@ -82,4 +82,4 @@ (with-window (make-window #:title "Particles" #:resolution (vector2 window-width window-height)) - (run-game-loop)) + (start-game-loop)) diff --git a/examples/simple.scm b/examples/simple.scm index 2cc85f9..a2c1fa4 100644 --- a/examples/simple.scm +++ b/examples/simple.scm @@ -28,4 +28,4 @@ (add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite))) (with-window (make-window #:title "Simple Sprite Demo") - (run-game-loop)) + (start-game-loop)) diff --git a/examples/tilemap.scm b/examples/tilemap.scm index 9125abf..284c760 100644 --- a/examples/tilemap.scm +++ b/examples/tilemap.scm @@ -104,4 +104,4 @@ (add-hook! draw-hook (lambda (dt alpha) (draw-map-layer layer))) (with-window (make-window #:title "Tilemap") - (run-game-loop)) + (start-game-loop)) |