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-rw-r--r--examples/coroutine.scm12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/coroutine.scm b/examples/coroutine.scm
index 741b357..6db9623 100644
--- a/examples/coroutine.scm
+++ b/examples/coroutine.scm
@@ -21,7 +21,7 @@
(2d game)
(2d sprite)
(2d texture)
- (2d vector2)
+ (2d vector)
(2d window))
(load "common.scm")
@@ -33,11 +33,11 @@
(define sprite
(make-sprite texture
- #:position (vector 320 240)))
+ #:position #(320 240)))
(define (random-vector2)
- (vector2 (random window-width)
- (random window-height)))
+ (vector (random window-width)
+ (random window-height)))
;; Simple script that moves the sprite to a random location every
;; second.
@@ -51,6 +51,6 @@
(add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite)))
(with-window (make-window #:title "Coroutines"
- #:resolution (vector2 window-width
- window-height))
+ #:resolution (vector window-width
+ window-height))
(start-game-loop))