summaryrefslogtreecommitdiff
path: root/README.org
diff options
context:
space:
mode:
Diffstat (limited to 'README.org')
-rw-r--r--README.org22
1 files changed, 12 insertions, 10 deletions
diff --git a/README.org b/README.org
index bea0dc4..5f1a376 100644
--- a/README.org
+++ b/README.org
@@ -23,7 +23,8 @@
#+BEGIN_SRC scheme
(use-modules (2d sprite)
(2d game-loop)
- (2d window))
+ (2d window)
+ (2d helpers))
(define window-width 800)
(define window-height 600)
@@ -37,13 +38,13 @@
#:position (vector (/ window-width 2)
(/ window-height 2))))
- (define (key-down key)
- (display key) (newline)
- (case key
- ;; Quit program when ESCAPE or Q is pressed.
- ((any-equal? key 'escape 'q)
- (close-window)
- (quit))))
+ (define (quit-demo)
+ (close-window)
+ (quit))
+
+ (define (key-down key mod unicode)
+ (cond ((any-equal? key 'escape 'q)
+ (quit-demo))))
;; Draw our sprite
(define (render)
@@ -52,8 +53,9 @@
;; Register hooks. Lambdas are used as "trampolines" so that render
;; and key-down can be redefined later and the hooks will call the
;; updated procedures.
+ (add-hook! on-quit-hook (lambda () (quit-demo)))
(add-hook! on-render-hook (lambda () (render)))
- (add-hook! on-key-down-hook (lambda (key) (key-down key)))
+ (add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
;; Start the game loop.
;; The render callback will be called through this procedure.
@@ -72,7 +74,7 @@
Guile-2d uses the FreeImage library and can load many different
image formats. See the FreeImage [[http://freeimage.sourceforge.net/features.html][features page]] for a full list of
- support formats.
+ supported formats.
#+BEGIN_SRC scheme
(define sprite