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-rw-r--r--examples/action.scm75
-rw-r--r--examples/animation.scm45
-rw-r--r--examples/coroutine.scm69
-rw-r--r--examples/font.scm52
-rw-r--r--examples/particles.scm64
-rw-r--r--examples/tilemap.scm30
6 files changed, 141 insertions, 194 deletions
diff --git a/examples/action.scm b/examples/action.scm
index dab15c1..c0d96b5 100644
--- a/examples/action.scm
+++ b/examples/action.scm
@@ -1,46 +1,39 @@
-(use-modules (2d sprite)
- (2d game-loop)
- (2d window)
- (2d helpers)
+(use-modules (2d actions)
(2d agenda)
(2d coroutine)
- (2d actions)
+ (2d game)
+ (2d sprite)
(2d vector2))
-(define window-width 800)
-(define window-height 600)
-
-;; Open the window.
-(open-window window-width window-height)
-
-;; Load a sprite and center it on the screen.
-(define sprite
+(define (demo-sprite)
(load-sprite "images/sprite.png"
- #:position (vector2 (/ window-width 2)
- (/ window-height 2))))
-
-(define (key-down key mod unicode)
- (cond ((any-equal? key 'escape 'q)
- (close-window)
- (quit))))
-
-;; Draw our sprite
-(define (render)
- (draw-sprite sprite))
-
-;; Register callbacks.
-(add-hook! on-render-hook (lambda () (render)))
-(add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
-
-(schedule-action
- (action-parallel
- ;; Move horizontally across the screen in 60 frames.
- (lerp (lambda (x)
- (set-sprite-position! sprite (vector2 x (/ window-height 2))))
- 0 800 60)
- ;; Rotate 1080 degrees in 120 frames.
- (lerp (lambda (angle)
- (set-sprite-rotation! sprite angle))
- 0 1080 60)))
-
-(run-game-loop)
+ #:position (vector2 320 240)))
+
+(define (start sprite)
+ (let ((size (game-resolution actions)))
+ (schedule-action
+ (action-parallel
+ ;; Move horizontally across the screen in 60 frames.
+ (lerp (lambda (x)
+ (set-sprite-position!
+ sprite
+ (vector2 x (/ (vy size) 2))))
+ 0 (vx size) 120)
+ ;; Rotate 1080 degrees in 120 frames.
+ (lerp (lambda (angle)
+ (set-sprite-rotation! sprite angle))
+ 0 360 120)))))
+
+(define-scene demo
+ #:title "Demo"
+ #:draw (lambda (sprite) (draw-sprite sprite))
+ #:events (append
+ (default-scene-events)
+ `((start . ,(lambda (sprite) (start sprite)))))
+ #:state (demo-sprite))
+
+(define-game actions
+ #:title "actions"
+ #:first-scene demo)
+
+(run-game actions)
diff --git a/examples/animation.scm b/examples/animation.scm
index 0e58b8e..c165568 100644
--- a/examples/animation.scm
+++ b/examples/animation.scm
@@ -1,33 +1,13 @@
(use-modules (2d animation)
- (2d game-loop)
- (2d helpers)
+ (2d game)
(2d sprite)
(2d tileset)
(2d vector2)
(2d window))
-(define window-width 800)
-(define window-height 600)
-
-;; Open the window.
-(open-window window-width window-height)
-
-(define (key-down key mod unicode)
- (cond ((any-equal? key 'escape 'q)
- (close-window)
- (quit))))
-
-;; Draw our sprite
-(define (render)
- (draw-sprite sprite))
-
-;; Register callbacks.
-(add-hook! on-render-hook (lambda () (render)))
-(add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
-
-;; Load a texture, split it into 64x64 tiles, and build an animated
-;; sprite out of it.
-(define animation
+(define (demo-animation)
+ "Load a texture, split it into 64x64 tiles, and build an animated
+sprite out of it."
(let* ((tiles (load-tileset "images/princess.png" 64 64))
(frames (vector (tileset-ref tiles 19)
(tileset-ref tiles 20)
@@ -39,10 +19,17 @@
(tileset-ref tiles 26))))
(make-animation frames 6 #t)))
-(define sprite
- (make-sprite animation
- #:position (vector2 (/ window-width 2)
- (/ window-height 2))))
+(define (demo-sprite)
+ (make-sprite (demo-animation)
+ #:position (vector2 320 240)))
+
+(define-scene demo
+ #:title "Demo"
+ #:draw (lambda (sprite) (draw-sprite sprite))
+ #:state (demo-sprite))
+(define-game animation
+ #:title "Animation"
+ #:first-scene demo)
-(run-game-loop)
+(run-game animation)
diff --git a/examples/coroutine.scm b/examples/coroutine.scm
index 0a4d000..7fc3c2b 100644
--- a/examples/coroutine.scm
+++ b/examples/coroutine.scm
@@ -1,42 +1,35 @@
-(use-modules (2d sprite)
- (2d game-loop)
- (2d window)
- (2d helpers)
- (2d agenda)
+(use-modules (2d agenda)
(2d coroutine)
+ (2d game)
+ (2d sprite)
(2d vector2))
-(define window-width 800)
-(define window-height 600)
-
-;; Open the window.
-(open-window window-width window-height)
-
-(define sprite
+(define (demo-sprite)
(load-sprite "images/sprite.png"
- #:position (vector2 (/ window-width 2)
- (/ window-height 2))))
-
-(define (key-down key mod unicode)
- (cond ((any-equal? key 'escape 'q)
- (close-window)
- (quit))))
-
-;; Draw our sprite
-(define (render)
- (draw-sprite sprite))
-
-;; Register callbacks.
-(add-hook! on-render-hook (lambda () (render)))
-(add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
-
-;; Simple script that moves the sprite to a random location every
-;; second.
-(agenda-schedule
- (colambda ()
- (while #t
- (set-sprite-position! sprite (vector2 (random window-width)
- (random window-height)))
- (wait 60))))
-
-(run-game-loop)
+ #:position (vector2 320 240)))
+
+(define (start sprite)
+ ;; Simple script that moves the sprite to a random location every
+ ;; second.
+ (agenda-schedule
+ (colambda ()
+ (while #t
+ (set-sprite-position!
+ sprite
+ (vector2 (random (vx (game-resolution coroutines)))
+ (random (vy (game-resolution coroutines)))))
+ (wait 60)))))
+
+(define-scene demo
+ #:title "Demo"
+ #:draw (lambda (sprite) (draw-sprite sprite))
+ #:events (append
+ (default-scene-events)
+ `((start . ,(lambda (sprite) (start sprite)))))
+ #:state (demo-sprite))
+
+(define-game coroutines
+ #:title "Coroutines"
+ #:first-scene demo)
+
+(run-game coroutines)
diff --git a/examples/font.scm b/examples/font.scm
index 680d4e6..aed6131 100644
--- a/examples/font.scm
+++ b/examples/font.scm
@@ -1,41 +1,25 @@
-(use-modules (figl gl)
+(use-modules (srfi srfi-9)
+ (figl gl)
(2d color)
- (2d game-loop)
- (2d window)
- (2d helpers)
(2d font)
+ (2d game)
(2d vector2))
-(define window-width 800)
-(define window-height 600)
-(define font (load-font "fonts/Boxy-Bold.ttf" 48))
-(define text "The quick brown fox jumped over the lazy dog.")
-(define textbox (make-textbox font text (vector2 320 300) white 'left 200))
+(define (demo-textbox)
+ (make-textbox (load-font "fonts/Boxy-Bold.ttf" 48)
+ "The quick brown fox jumped over the lazy dog."
+ (vector2 240 160)
+ white
+ 'left
+ 200))
-;; Open the window.
-(open-window window-width window-height)
+(define-scene demo
+ #:title "Demo"
+ #:draw (lambda (textbox) (draw-textbox textbox))
+ #:state (demo-textbox))
-(define (quit-demo)
- (close-window)
- (quit))
+(define-game fonts
+ #:title "Fonts"
+ #:first-scene demo)
-(define (key-down key mod unicode)
- (cond ((any-equal? key 'escape 'q)
- (quit-demo))))
-
-;; Draw our sprite
-(define (render)
- (let ((fps (floor (inexact->exact (current-fps)))))
- (with-gl-push-matrix
- (use-color white)
- (draw-font font (format #f "FPS: ~d" fps))))
- (draw-textbox textbox))
-
-;; Register callbacks.
-(add-hook! on-quit-hook (lambda () (quit-demo)))
-(add-hook! on-render-hook (lambda () (render)))
-(add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
-
-;; Start the game loop.
-;; The render callback will be called through this procedure.
-(run-game-loop)
+(run-game fonts)
diff --git a/examples/particles.scm b/examples/particles.scm
index dfe3322..1c5a3db 100644
--- a/examples/particles.scm
+++ b/examples/particles.scm
@@ -1,12 +1,10 @@
;; load the SDL module and some useful srfi's
(use-modules (srfi srfi-1)
(srfi srfi-9)
- (2d game-loop)
- (2d helpers)
+ (2d game)
(2d sprite)
(2d texture)
- (2d vector2)
- (2d window))
+ (2d vector2))
(set! *random-state* (random-state-from-platform))
@@ -30,24 +28,23 @@
;;; Demo
;;;
-(define window-width 800)
-(define window-height 600)
+(define-record-type <demo-state>
+ (make-demo-state stars particles)
+ demo-state?
+ (stars demo-stars)
+ (particles demo-particles))
-(open-window window-width window-height)
+(define (generate-particles n)
+ (let ((particle-image (load-texture "images/bullet.png"))
+ (game-size (game-resolution particles)))
+ (list-tabulate n (lambda (n)
+ (make-particle (make-sprite particle-image)
+ (vector2 (random (vx game-size))
+ (random (vy game-size)))
+ (vector2 (* (random:normal) 1)
+ (* (random:normal) 1)))))))
-(define stars (load-sprite "images/stars.png" #:anchor null-vector2))
-(define particle-image (load-texture "images/bullet.png"))
-(define particle-width (texture-width particle-image))
-(define particle-height (texture-height particle-image))
(define particle-count 500)
-(define particles
- (list-tabulate particle-count
- (lambda (n)
- (make-particle (make-sprite particle-image)
- (vector2 (random window-width)
- (random window-height))
- (vector2 (* (random:normal) 1)
- (* (random:normal) 1))))))
(define batch (make-sprite-batch (* particle-count 4)))
(define (draw-particles particles)
@@ -59,20 +56,23 @@
(draw-sprite sprite)))
particles)))
-(add-hook! on-render-hook (lambda () (render)))
-(add-hook! on-update-hook (lambda () (update)))
-(add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
+(define (draw state)
+ (draw-sprite (demo-stars state))
+ (draw-particles (demo-particles state)))
-(define (key-down key mod unicode)
- (cond ((any-equal? key 'escape 'q)
- (close-window)
- (quit))))
+(define (update state)
+ (for-each update-particle! (demo-particles state)))
-(define (render)
- (draw-sprite stars)
- (draw-particles particles))
+(define-scene demo
+ #:title "Demo"
+ #:draw (lambda (state) (draw state))
+ #:update (lambda (state) (update state))
+ #:state (make-demo-state (load-sprite "images/stars.png"
+ #:anchor null-vector2)
+ (generate-particles particle-count)))
-(define (update)
- (for-each update-particle! particles))
+(define-game particles
+ #:title "Particles"
+ #:first-scene demo)
-(run-game-loop)
+(run-game particles)
diff --git a/examples/tilemap.scm b/examples/tilemap.scm
index b64c04e..a60ee18 100644
--- a/examples/tilemap.scm
+++ b/examples/tilemap.scm
@@ -1,17 +1,11 @@
(use-modules (srfi srfi-1)
(srfi srfi-9)
(srfi srfi-42)
- (2d game-loop)
- (2d helpers)
+ (2d game)
(2d texture)
(2d tileset)
(2d sprite)
- (2d vector2)
- (2d window))
-
-(define window-width 800)
-(define window-height 600)
-(open-window window-width window-height)
+ (2d vector2))
;;;
;;; Orthogonal tile map example
@@ -87,17 +81,13 @@
tileset
map-tiles))))
-(define map (build-map))
-
-(define (key-down key mod unicode)
- (cond ((any-equal? key 'escape 'q)
- (close-window)
- (quit))))
-
-(define (render)
- (draw-map-layer map))
+(define-scene demo
+ #:title "Demo"
+ #:draw (lambda (map) (draw-map-layer map))
+ #:state (build-map))
-(add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
-(add-hook! on-render-hook (lambda () (render)))
+(define-game tilemap
+ #:title "Tilemap"
+ #:first-scene demo)
-(run-game-loop)
+(run-game tilemap)