diff options
-rw-r--r-- | data/shaders/default-vertex.glsl | 6 | ||||
-rw-r--r-- | sly/render.scm | 132 | ||||
-rw-r--r-- | sly/render/camera.scm | 15 | ||||
-rw-r--r-- | sly/render/shader.scm | 6 | ||||
-rw-r--r-- | sly/render/sprite-batch.scm | 36 |
5 files changed, 118 insertions, 77 deletions
diff --git a/data/shaders/default-vertex.glsl b/data/shaders/default-vertex.glsl index 11f389f..d2ab135 100644 --- a/data/shaders/default-vertex.glsl +++ b/data/shaders/default-vertex.glsl @@ -3,9 +3,11 @@ in vec3 position; in vec2 tex; out vec2 frag_tex; -uniform mat4 mvp; +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; void main(void) { frag_tex = tex; - gl_Position = mvp * vec4(position.xyz, 1.0); + gl_Position = projection * view * model * vec4(position.xyz, 1.0); } diff --git a/sly/render.scm b/sly/render.scm index deac23a..5bc0d30 100644 --- a/sly/render.scm +++ b/sly/render.scm @@ -1,5 +1,5 @@ ;;; Sly -;;; Copyright (C) 2014 David Thompson <davet@gnu.org> +;;; Copyright (C) 2014, 2015, 2016 David Thompson <davet@gnu.org> ;;; ;;; Sly is free software: you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by @@ -59,10 +59,14 @@ set-graphics-viewport! graphics-alpha set-graphics-alpha! - graphics-model-view-transform - graphics-model-view-mul! - graphics-model-view-identity! - graphics-model-view-excursion + graphics-model-transform + graphics-model-mul! + graphics-model-identity! + graphics-model-excursion + graphics-view-transform + graphics-view-mul! + graphics-view-identity! + graphics-view-excursion graphics-projection-transform graphics-projection-mul! graphics-projection-identity! @@ -89,8 +93,9 @@ mesh-excursion framebuffer-excursion viewport-excursion + model-excursion + view-excursion projection-excursion - model-view-excursion set-blend-mode set-depth-test set-texture @@ -98,10 +103,12 @@ set-mesh set-framebuffer set-viewport + model-mul + model-identity + view-mul + view-identity projection-mul projection-identity - model-view-mul - model-view-identity with-blend-mode with-depth-test with-texture @@ -109,8 +116,9 @@ with-mesh with-framebuffer with-viewport + with-model-mul + with-view-mul with-projection-mul - with-model-view-mul move scale rotate-x @@ -168,7 +176,7 @@ (define-record-type <graphics> (%make-graphics blend-mode depth-test? texture shader mesh framebuffer - viewport projection model-view uniforms) + viewport model view projection uniforms) graphics? (blend-mode graphics-blend-mode %set-graphics-blend-mode!) (depth-test? graphics-depth-test? %set-graphics-depth-test!) @@ -177,8 +185,9 @@ (mesh graphics-mesh %set-graphics-mesh!) (framebuffer graphics-framebuffer %set-graphics-framebuffer!) (viewport graphics-viewport %set-graphics-viewport!) + (model graphics-model) + (view graphics-view) (projection graphics-projection) - (model-view graphics-model-view) (uniforms graphics-uniforms set-graphics-uniforms!) (alpha graphics-alpha set-graphics-alpha!)) @@ -267,6 +276,7 @@ (%make-graphics #f #f #f #f #f #f #f (make-transform-stack transform-stack-size) (make-transform-stack transform-stack-size) + (make-transform-stack transform-stack-size) (make-hash-table))) (define (graphics-reset! gfx) @@ -278,8 +288,9 @@ (set-graphics-mesh! gfx null-mesh #t) (set-graphics-framebuffer! gfx null-framebuffer #t) (set-graphics-viewport! gfx null-viewport #t) - (stack-transform-identity! (graphics-projection gfx)) - (stack-transform-identity! (graphics-model-view gfx)))) + (stack-transform-identity! (graphics-model gfx)) + (stack-transform-identity! (graphics-view gfx)) + (stack-transform-identity! (graphics-projection gfx)))) (define-syntax-rule (with-graphics gfx body ...) (begin @@ -287,17 +298,30 @@ body ... (graphics-reset! gfx))) -(define (graphics-model-view-transform gfx) - (q-front (graphics-model-view gfx))) +(define (graphics-model-transform gfx) + (q-front (graphics-model gfx))) + +(define (graphics-model-mul! gfx t) + (stack-transform-mul! (graphics-model gfx) t)) + +(define (graphics-model-identity! gfx) + (stack-transform-identity! (graphics-model gfx))) + +(define (graphics-model-excursion gfx proc) + (call-with-transform-excursion (graphics-model gfx) + (lambda () (proc gfx)))) + +(define (graphics-view-transform gfx) + (q-front (graphics-view gfx))) -(define (graphics-model-view-mul! gfx t) - (stack-transform-mul! (graphics-model-view gfx) t)) +(define (graphics-view-mul! gfx t) + (stack-transform-mul! (graphics-view gfx) t)) -(define (graphics-model-view-identity! gfx) - (stack-transform-identity! (graphics-model-view gfx))) +(define (graphics-view-identity! gfx) + (stack-transform-identity! (graphics-view gfx))) -(define (graphics-model-view-excursion gfx proc) - (call-with-transform-excursion (graphics-model-view gfx) +(define (graphics-view-excursion gfx proc) + (call-with-transform-excursion (graphics-view gfx) (lambda () (proc gfx)))) (define (graphics-projection-transform gfx) @@ -395,12 +419,15 @@ argument is a graphics context, into the rendering monad." (define viewport-excursion (render-lift1 graphics-viewport-excursion)) +(define model-excursion + (render-lift1 graphics-model-excursion)) + +(define view-excursion + (render-lift1 graphics-view-excursion)) + (define projection-excursion (render-lift1 graphics-projection-excursion)) -(define model-view-excursion - (render-lift1 graphics-model-view-excursion)) - (define set-blend-mode (render-lift1 set-graphics-blend-mode!)) @@ -422,18 +449,24 @@ argument is a graphics context, into the rendering monad." (define set-viewport (render-lift1 set-graphics-viewport!)) +(define model-mul + (render-lift1 graphics-model-mul!)) + +(define model-identity + (render-lift1 graphics-model-identity!)) + +(define view-mul + (render-lift1 graphics-view-mul!)) + +(define view-identity + (render-lift1 graphics-view-identity!)) + (define projection-mul (render-lift1 graphics-projection-mul!)) (define projection-identity (render-lift1 graphics-projection-identity!)) -(define model-view-mul - (render-lift1 graphics-model-view-mul!)) - -(define model-view-identity - (render-lift1 graphics-model-view-identity!)) - (define (with-blend-mode blend-mode renderer) (blend-mode-excursion (render-begin (set-blend-mode blend-mode) renderer))) @@ -462,43 +495,47 @@ argument is a graphics context, into the rendering monad." (viewport-excursion (render-begin (set-viewport viewport) renderer))) +(define (with-model-mul transform renderer) + (model-excursion + (render-begin (model-mul transform) renderer))) + +(define (with-view-mul transform renderer) + (view-excursion + (render-begin (view-mul transform) renderer))) + (define (with-projection-mul transform renderer) (projection-excursion (render-begin (projection-mul transform) renderer))) -(define (with-model-view-mul transform renderer) - (model-view-excursion - (render-begin (model-view-mul transform) renderer))) - (define (move v renderer) "Create a new renderer that moves the scene by the vector V and applies RENDERER." - (with-model-view-mul (t:translate v) renderer)) + (with-model-mul (t:translate v) renderer)) (define (scale s renderer) "Create a new renderer that scales the scene by S and applies RENDERER." - (with-model-view-mul (t:scale s) renderer)) + (with-model-mul (t:scale s) renderer)) (define (rotate-x theta renderer) "Create a new renderer that rotates the scene by THETA about the X axis and applies RENDERER." - (with-model-view-mul (t:rotate-x theta) renderer)) + (with-model-mul (t:rotate-x theta) renderer)) (define (rotate-y theta renderer) "Create a new renderer that rotates the scene by THETA about the Y axis and applies RENDERER." - (with-model-view-mul (t:rotate-y theta) renderer)) + (with-model-mul (t:rotate-y theta) renderer)) (define (rotate-z theta renderer) "Create a new renderer that rotates the scene by THETA about the Z axis and applies RENDERER." - (with-model-view-mul (t:rotate-z theta) renderer)) + (with-model-mul (t:rotate-z theta) renderer)) (define (rotate quaternion renderer) "Create a new renderer that rotates the scene by QUATERNION and applies RENDERER." - (with-model-view-mul (t:rotate quaternion) renderer)) + (with-model-mul (t:rotate quaternion) renderer)) (define (clear-screen gfx) "Clear the current viewport bound to GFX." @@ -521,14 +558,13 @@ COLOR and applies RENDERER." (define (render-mesh mesh) "Create a new renderer that render MESH to the framebuffer." (lambda (gfx) - (graphics-model-view-excursion gfx - (lambda (gfx) - (graphics-model-view-mul! gfx (graphics-projection-transform gfx)) - (set-graphics-mesh! gfx mesh) - (graphics-uniform-excursion gfx - `((mvp ,(graphics-model-view-transform gfx)) - (texture? ,(not (texture-null? (graphics-texture gfx))))) - draw-graphics-mesh!))))) + (set-graphics-mesh! gfx mesh) + (graphics-uniform-excursion gfx + `((model ,(graphics-model-transform gfx)) + (view ,(graphics-view-transform gfx)) + (projection ,(graphics-projection-transform gfx)) + (texture? ,(not (texture-null? (graphics-texture gfx))))) + draw-graphics-mesh!))) (define-syntax-rule (render/signal ((name signal) ...) renderer) "Evaluate RENDERER whenever a bound signal changes." diff --git a/sly/render/camera.scm b/sly/render/camera.scm index 5b69808..dcd0ccf 100644 --- a/sly/render/camera.scm +++ b/sly/render/camera.scm @@ -1,5 +1,5 @@ ;;; Sly -;;; Copyright (C) 2014, 2015 David Thompson <davet@gnu.org> +;;; Copyright (C) 2014, 2015, 2016 David Thompson <davet@gnu.org> ;;; ;;; Sly is free software: you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by @@ -56,11 +56,14 @@ (render-begin projection-identity (projection-mul (camera-projection camera)) - (move (camera-location camera) - (with-viewport (camera-viewport camera) - (render-begin - clear-screen - renderer)))))) + (view-excursion + (render-begin + view-identity + (view-mul (translate (camera-location camera))) + (with-viewport (camera-viewport camera) + (render-begin + clear-screen + renderer))))))) (define* (2d-camera #:key (z-near 0) (z-far 1) (area (make-rect 0 0 640 480)) (clear-color black) (clear-flags %standard-clear-flags) diff --git a/sly/render/shader.scm b/sly/render/shader.scm index 3367b57..e9e8b33 100644 --- a/sly/render/shader.scm +++ b/sly/render/shader.scm @@ -1,5 +1,5 @@ ;;; Sly -;;; Copyright (C) 2014 David Thompson <dthompson2@worcester.edu> +;;; Copyright (C) 2014, 2015, 2016 David Thompson <dthompson2@worcester.edu> ;;; ;;; This program is free software: you can redistribute it and/or ;;; modify it under the terms of the GNU General Public License as @@ -353,7 +353,9 @@ within SHADER." (load-shader #:vertex-source (scope-datadir "/shaders/default-vertex.glsl") #:fragment-source (scope-datadir "/shaders/default-fragment.glsl") - #:uniforms `((mvp "mvp" ,identity-transform) + #:uniforms `((model "model" ,identity-transform) + (view "view" ,identity-transform) + (projection "projection" ,identity-transform) (color "color" ,white) (texture? "use_texture" #f))))) diff --git a/sly/render/sprite-batch.scm b/sly/render/sprite-batch.scm index 8b59cb3..fe17f42 100644 --- a/sly/render/sprite-batch.scm +++ b/sly/render/sprite-batch.scm @@ -174,26 +174,24 @@ (graphics-texture-excursion context (lambda (context) (set-graphics-texture! context (sprite-batch-texture batch)) - (graphics-model-view-excursion context + (graphics-uniform-excursion context + `((model ,(graphics-model-transform context)) + (view ,(graphics-view-transform context)) + (projection ,(graphics-projection-transform context)) + (texture? ,(not (texture-null? (graphics-texture context))))) (lambda (context) - (graphics-model-view-mul! context - (graphics-projection-transform context)) - (graphics-uniform-excursion context - `((mvp ,(graphics-model-view-transform context)) - (texture? ,(not (texture-null? (graphics-texture context))))) - (lambda (context) - (unmap-vertex-buffer! (sprite-batch-index-buffer batch)) - (unmap-vertex-buffer! (sprite-batch-position-buffer batch)) - (unmap-vertex-buffer! (sprite-batch-texture-buffer batch)) - - (set-graphics-mesh! context (sprite-batch-mesh batch)) - (glDrawElements (begin-mode triangles) - ;; 6 indices per sprite. - (* (sprite-batch-size batch) 6) - (data-type unsigned-int) - %null-pointer) - - (sprite-batch-reset! batch))))))))) + (unmap-vertex-buffer! (sprite-batch-index-buffer batch)) + (unmap-vertex-buffer! (sprite-batch-position-buffer batch)) + (unmap-vertex-buffer! (sprite-batch-texture-buffer batch)) + + (set-graphics-mesh! context (sprite-batch-mesh batch)) + (glDrawElements (begin-mode triangles) + ;; 6 indices per sprite. + (* (sprite-batch-size batch) 6) + (data-type unsigned-int) + %null-pointer) + + (sprite-batch-reset! batch))))))) (define-syntax-rule (with-sprite-batch batch context body ...) ;; IMPORTANT! We need to make sure that the current VAO is unbound |