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-rw-r--r--README.org20
1 files changed, 11 insertions, 9 deletions
diff --git a/README.org b/README.org
index 178bdc0..c8b4436 100644
--- a/README.org
+++ b/README.org
@@ -24,7 +24,8 @@
(use-modules (figl gl)
(2d sprite)
(2d game-loop)
- (2d window))
+ (2d window)
+ (2d helpers))
(define window-width 800)
(define window-height 600)
@@ -38,13 +39,13 @@
#:position (vector (/ window-width 2)
(/ window-height 2))))
- (define (key-down key)
- (display key) (newline)
- (case key
- ;; Quit program when ESCAPE or Q is pressed.
- ((any-equal? key 'escape 'q)
- (close-window)
- (quit))))
+ (define (quit-demo)
+ (close-window)
+ (quit))
+
+ (define (key-down key mod unicode)
+ (cond ((any-equal? key 'escape 'q)
+ (quit-demo))))
;; Draw our sprite
(define (render)
@@ -53,8 +54,9 @@
;; Register hooks. Lambdas are used as "trampolines" so that render
;; and key-down can be redefined later and the hooks will call the
;; updated procedures.
+ (add-hook! on-quit-hook (lambda () (quit-demo)))
(add-hook! on-render-hook (lambda () (render)))
- (add-hook! on-key-down-hook (lambda (key) (key-down key)))
+ (add-hook! on-key-down-hook (lambda (key mod unicode) (key-down key mod unicode)))
;; Start the game loop.
;; The render callback will be called through this procedure.