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-rw-r--r-- | TODO.org | 25 |
1 files changed, 10 insertions, 15 deletions
@@ -43,7 +43,7 @@ - [ ] Create a generic tilemap module - [ ] Create a loader for Tiled .tmx map files. -** TODO Scene graph +** DONE Scene graph A tree structure that is traversed when rendering a game scene. The graph is composed of groups and nodes. Transformations are accumulated as the tree is walked. @@ -55,13 +55,13 @@ - [X] Coroutines - [X] Agenda -** TODO Vectors and matrices +** DONE Vectors and matrices Vectors and matrices are needed constantly for games. Provide an easy-to-use module that provides procedures for common vector/matrix math operations - [X] Vectors - - [ ] Matrices + - [X] Matrices ** DONE Fonts - [X] Write wrappers for needed FTGL functions @@ -131,10 +131,6 @@ main thread - Will be available in Guile 2.0.10! -** TODO Scene Graph - Provide a reactive scene graph for representing the renderable - objects in a game. - ** TODO Shaders - [ ] Scheme -> GLSL compiler Port http://wiki.call-cc.org/eggref/4/glls to guile? @@ -142,18 +138,17 @@ ** TODO Upgrade to SDL2 Guile bindings needed. -** TODO Rename (sly helpers) to (sly utils) - -** TODO Rename (sly transform) to (sly math transform) - -** TODO Rename (sly quaternion) to (sly math quaternion) - -** TODO Rename (sly shader) to (sly render shader) - ** TODO Nine patches Images that have a resizable central area but fixed width/height edges. +** TODO Job control for agenda + Allow for pausing and cancelling jobs. + +** TODO Async/threaded signals + Not sure how to do this as some things, such as SDL and OpenGL + calls *must* be done in the main thread. + ** TODO 0.1 Release A 0.1 release was made under the project's old name, guile-2d. Now that things have changed so drastically and the name has been |