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authorDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
commitf47eb69a354188154731846dde8b384c2c2f39f6 (patch)
tree6aa1ccb9212836b7c941e771475eb995fa6df9f9 /sly/game.scm
parentdf0f2a5f3f09394f1953abbc7e33e9a98204680e (diff)
Rename guile-2d to Sly!
Massive find/replace job.
Diffstat (limited to 'sly/game.scm')
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1 files changed, 109 insertions, 0 deletions
diff --git a/sly/game.scm b/sly/game.scm
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+;;; Sly
+;;; Copyright (C) 2013, 2014 David Thompson <dthompson2@worcester.edu>
+;;;
+;;; This program is free software: you can redistribute it and/or
+;;; modify it under the terms of the GNU General Public License as
+;;; published by the Free Software Foundation, either version 3 of the
+;;; License, or (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+;;
+;; The game loop.
+;;
+;;; Code:
+
+(define-module (sly game)
+ #:use-module (srfi srfi-9)
+ #:use-module ((sdl sdl) #:prefix SDL:)
+ #:use-module (gl)
+ #:use-module (sly agenda)
+ #:use-module (sly event)
+ #:use-module (sly math)
+ #:use-module (sly signal)
+ #:use-module (sly window)
+ #:export (tick-interval
+ max-ticks-per-frame
+ draw-hook
+ start-game-loop
+ stop-game-loop))
+
+;;;
+;;; Game Loop
+;;;
+
+;; Update 60 times per second by default.
+(define tick-interval (floor (/ 1000 60)))
+;; The maximum number of times the game loop will update game state in
+;; a single frame. When this upper bound is reached due to poor
+;; performance, the game will start to slow down instead of becoming
+;; completely unresponsive and possibly crashing.
+(define max-ticks-per-frame 4)
+(define draw-hook (make-hook 2))
+
+(define (draw dt alpha)
+ "Render a frame."
+ (let ((width (signal-ref window-width))
+ (height (signal-ref window-height)))
+ (gl-viewport 0 0 width height))
+ (gl-clear (clear-buffer-mask color-buffer depth-buffer))
+ (run-hook draw-hook dt alpha)
+ (SDL:gl-swap-buffers))
+
+(define (update lag)
+ "Call the update callback. The update callback will be called as
+many times as tick-interval can divide LAG. The return value
+is the unused accumulator time."
+ (define (iter lag ticks)
+ (cond ((>= ticks max-ticks-per-frame)
+ lag)
+ ((>= lag tick-interval)
+ (tick-agenda!)
+ (iter (- lag tick-interval) (1+ ticks)))
+ (else
+ lag)))
+ (iter lag 0))
+
+(define (alpha lag)
+ "Calculate interpolation factor in the range [0, 1] for the
+leftover frame time LAG."
+ (clamp 0 1 (/ lag tick-interval)))
+
+(define (frame-sleep time)
+ "Sleep for the remainder of the frame that started at TIME."
+ (let ((t (- (+ time tick-interval)
+ (SDL:get-ticks))))
+ (usleep (max 0 (* t 1000)))))
+
+(define (game-loop previous-time lag)
+ "Update game state, and render. PREVIOUS-TIME is the time in
+milliseconds of the last iteration of the game loop."
+ (let* ((current-time (SDL:get-ticks))
+ (dt (- current-time previous-time)))
+ (process-events)
+ (let ((lag (update (+ lag dt))))
+ (draw dt (alpha lag))
+ (frame-sleep current-time)
+ (game-loop current-time lag))))
+
+(define (start-game-loop)
+ "Start the game loop."
+ (call-with-prompt
+ 'game-loop-prompt
+ (lambda ()
+ (game-loop (SDL:get-ticks) 0))
+ (lambda (cont callback)
+ (when (procedure? callback)
+ (callback cont)))))
+
+(define (stop-game-loop)
+ "Abort the game loop."
+ (abort-to-prompt 'game-loop-prompt #f))