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authorDavid Thompson <dthompson@member.fsf.org>2013-09-15 21:00:07 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-09-15 21:00:07 -0400
commit878110e63e6b81367d12b7018a1ae6b8338b1afb (patch)
tree58797e7f6b9c75389a98b2dc00f6b511f9dbcb32 /guile.am
parent6ff97f3185245a9eea3fe8726f7ceef068069997 (diff)
Animate sprites during game updates instead of on render.
Frame rate is independent of the update rate, so the old way didn't make sense.
Diffstat (limited to 'guile.am')
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