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authorDavid Thompson <dthompson2@worcester.edu>2014-09-06 15:11:15 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-09-06 15:11:15 -0400
commitc58b20a28a5a5ae947304854836ced7b9f244253 (patch)
tree9be102249940c40c81db2cb772b0aff9f7cea12c /examples
parent1ec09a868168d3410dd0563a29a82bd9b30c8bb2 (diff)
examples: Update scene graph example.
Diffstat (limited to 'examples')
-rw-r--r--examples/scene-graph.scm128
1 files changed, 74 insertions, 54 deletions
diff --git a/examples/scene-graph.scm b/examples/scene-graph.scm
index e0d0a9f..0388b8d 100644
--- a/examples/scene-graph.scm
+++ b/examples/scene-graph.scm
@@ -39,6 +39,7 @@
(sly sprite)
(sly helpers)
(sly tileset)
+ (sly quaternion)
(sly wrappers gl))
(load "common.scm")
@@ -46,42 +47,59 @@
(define tex (load-texture "images/crate.png"))
-(define unit-cube (make-cube 1 #:texture tex))
+(define unit-cube
+ (scene-node #:children (list (make-cube 1 #:texture tex))
+ #:uniforms `(("color" ,white))))
-(define my-scene
+(define-signal my-scene
(scene-root
- (scene-node #:position #(0 0 0)
- #:scale (signal-generator
- (forever
- (yield 1/2)
- (wait 30)
- (yield 1)
- (wait 30)
- (yield 2)
- (wait 30)))
- #:children (list unit-cube))
+ (scene-node
+ #:position #(0 0 0)
+ #:scale (signal-generator
+ (forever
+ (yield 1/2)
+ (wait 30)
+ (yield 1)
+ (wait 30)
+ (yield 2)
+ (wait 30)))
+ #:children (list unit-cube))
(signal-map
(lambda (down?)
- (scene-node #:position #(0 2 0)
- #:scale (if down? (transition 2 3/2 15) 3/2)
- #:children (list unit-cube)))
+ (scene-node
+ #:position #(0 2 0)
+ #:scale (if down? (transition 2 3/2 15) 3/2)
+ #:children (list unit-cube)))
(key-down? 'space))
- (scene-node #:position #(0 4 0)
- #:children (list unit-cube))
- (scene-node #:position #(0 6 0)
- #:scale 1/2
- #:children (list unit-cube))
- (scene-node #:position #(3 0 0)
- #:scale 2
- #:children (list unit-cube))
- (scene-node #:position #(-3 0 0)
- #:scale 2
- #:children (list
- unit-cube
- (scene-node #:position (transition #(0 2 0)
- #(0 1 0)
- 120)
- #:children (list unit-cube))))))
+ (scene-node
+ #:position #(0 4 0)
+ #:children (list unit-cube))
+ (scene-node
+ #:position #(0 6 0)
+ #:scale 1/2
+ #:children (list unit-cube))
+ (scene-node
+ #:position #(3 0 0)
+ #:scale 2
+ #:children (list unit-cube))
+ (scene-node
+ #:position #(-3 0 0)
+ #:scale 2
+ #:children (list
+ (scene-node
+ #:rotation (transition
+ (axis-angle->quaternion
+ #(0 0 1) 1)
+ (axis-angle->quaternion
+ (normalize #(0 0 1))
+ (/ (* 7 pi) 4))
+ 90)
+ #:children (list unit-cube))
+ (scene-node
+ #:position (transition #(0 2 0)
+ #(0 1 0)
+ 120)
+ #:children (list unit-cube))))))
(define animation
(let ((tiles (load-tileset "images/princess.png" 64 64)))
@@ -96,24 +114,29 @@
(define font (load-default-font 16))
-(define gui
+(define-signal gui
(scene-root
- (scene-node #:position #(100 100)
- #:children (list (make-animated-sprite animation 6)))
- (scene-node #:translate #(10 10)
- #:rotation -1/8
- #:children (list
- (signal-generator
- (let ((message "Testing the scene graph"))
- (forever
- (let loop ((i 1))
- (when (<= i (string-length message))
- (yield (make-label font
- (substring message 0 i)
- #:color red))
- (wait 3)
- (loop (1+ i))))
- (wait 60))))))))
+ (scene-node
+ #:position #(100 100)
+ #:children (list (make-animated-sprite animation 6)))
+ (scene-node
+ #:translate #(10 10)
+ ;; #:rotation -1/8
+ #:children (list
+ (scene-node
+ #:uniforms `(("color" ,white))
+ #:children (list
+ (signal-generator
+ (let ((message "Testing the scene graph"))
+ (forever
+ (let loop ((i 1))
+ (when (<= i (string-length message))
+ (yield (make-label font
+ (substring message 0 i)
+ #:color red))
+ (wait 3)
+ (loop (1+ i))))
+ (wait 60))))))))))
(define camera
(make-camera my-scene
@@ -141,12 +164,9 @@
#:clear-color tango-aluminium-5))
(define camera4
- (make-camera gui
- identity-transform
- (orthographic-projection 0 640 0 480 0 1)
- (make-rect 0 0 640 480)
- #:clear-color tango-aluminium-6
- #:clear-flags '(depth-buffer)))
+ (orthographic-camera gui 640 480
+ #:clear-flags '(depth-buffer)
+ #:clear-color tango-aluminium-6))
(with-window (make-window #:title "Scene Graph")
(start-game-loop (list camera camera2 camera3 camera4)))