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authorDavid Thompson <dthompson2@worcester.edu>2014-09-22 18:29:10 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-09-22 18:29:10 -0400
commitb7fd43d50cac327aabae98ede95271adda58f4ea (patch)
treeda303f0f49a3ac4cda5f8652eb0cd9d6ef5e5cad /examples
parentda1f0449e981b64b58735b0289a59ce5f4a7f433 (diff)
examples: Update 2048.
* examples/2048/2048: Update.
Diffstat (limited to 'examples')
-rwxr-xr-xexamples/2048/2048218
1 files changed, 109 insertions, 109 deletions
diff --git a/examples/2048/2048 b/examples/2048/2048
index 5c43bbc..da88fd8 100755
--- a/examples/2048/2048
+++ b/examples/2048/2048
@@ -34,16 +34,21 @@
(ice-9 rdelim)
(gl)
(sly audio)
+ (sly camera)
(sly color)
(sly font)
(sly game)
(sly keyboard)
(sly rect)
+ (sly scene)
(sly signal)
(sly sprite)
(sly texture)
+ (sly transition)
(sly vector)
(sly window)
+ (sly quaternion)
+ (sly math)
(sly repl))
;;;
;;; Helpers
@@ -75,8 +80,8 @@
(define (pad-zeros lst size)
(append lst (make-list (max (- size (length lst)) 0) 0)))
-(define (merge lst)
- (match lst
+(define merge
+ (match-lambda
((x x . rest)
(cons (double x) (merge rest)))
((x . rest)
@@ -266,27 +271,15 @@
;;;
(open-window)
-(enable-sprites)
(enable-fonts)
(enable-audio)
(define background (rgb #xfaf8ef))
-(set-gl-clear-color (color-r background)
- (color-g background)
- (color-b background)
- (color-a background))
-
(define tile-texture (load-texture "tile.png"))
(define font (load-default-font 32))
-(define-record-type <tile>
- (%make-tile background label)
- tile?
- (background tile-background)
- (label tile-label))
-
(define text-color-1 (rgb #x776e65))
(define text-color-2 (rgb #xf9f6f2))
@@ -322,27 +315,30 @@
(define (tile-text-color n)
(assoc-ref (assoc-ref tile-properties n) 'text-color))
+(define tile-sprite (make-sprite tile-texture #:anchor #(0 0)))
+
+(define tile-label-cache
+ (map (lambda (n)
+ (cons n (make-label font (number->string n)
+ #:anchor 'center)))
+ '(2 4 8 16 32 64 128 256 512 1024 2048)))
+
(define (make-tile x y n)
(let* ((w (texture-width tile-texture))
- (h (texture-height tile-texture))
- (background
- (make-sprite tile-texture
- #:position (center (vector (* x w) (* y h)))
- #:color (tile-bg-color n)
- #:anchor #(0 0)))
- (label
- (make-label font
- (if (zero? n) " " (number->string n))
- (center
- (vector (+ (* x w) (/ w 2))
- (+ (* y h) (/ h 2))))
- #:color (tile-text-color n)
- #:anchor 'center)))
- (%make-tile background label)))
-
-(define (draw-tile tile)
- (draw-sprite (tile-background tile))
- (draw-label (tile-label tile)))
+ (h (texture-height tile-texture)))
+ (scene-node
+ (position (vector (* x w) (* y h)))
+ (uniforms `(("color" ,(tile-bg-color n))))
+ (children
+ `(,tile-sprite
+ ,@(if (zero? n)
+ '()
+ (list
+ (scene-node
+ (position (vector (/ w 2) (/ h 2)))
+ (uniforms `(("color" ,(tile-text-color n))))
+ (children
+ (list (assoc-ref tile-label-cache n)))))))))))
(define window-width 640)
(define window-height 480)
@@ -376,96 +372,100 @@
(enumerate-board board)))
board))
-(define-signal status
- (signal-map
- (lambda (board)
- (let ((message (cond ((board-lose? board) "GAME OVER")
- ((board-win? board) "YOU WIN!")
- (else ""))))
- (make-label font message
- (center
- (vector (/ board-width 2)
- (/ board-height 2)))
- #:color black
- #:anchor 'bottom-center)))
- board))
-
(define play-again-font (load-default-font 16))
-(define-signal play-again-message
+(define-signal status-message
(signal-map
(lambda (board)
- (make-label play-again-font
- (if (or (board-lose? board)
- (board-win? board))
- "Press N to play again"
- "")
- (center
- (vector (/ board-width 2)
- (/ board-height 2)))
- #:color black
- #:anchor 'top-center))
+ (let ((message (cond
+ ((board-lose? board) "GAME OVER")
+ ((board-win? board) "YOU WIN!")
+ (else #f))))
+ (scene-node
+ (position (center
+ (vector (/ board-width 2)
+ (/ board-height 2))))
+ (uniforms `(("color" ,black)))
+ (children
+ (if message
+ (list
+ (make-label font message
+ #:color black
+ #:anchor 'bottom-center)
+ (make-label play-again-font
+ "Press N to play again"
+ #:color black
+ #:anchor 'top-center))
+ '())))))
board))
(define instruction-font (load-default-font 16))
-(define instructions
- (make-label instruction-font
- "Use the arrow keys to join the numbers and get to the 2048 tile!"
- (vector (/ window-width 2) 0)
- #:color text-color-1
- #:anchor 'top-center))
+(define instruction-text
+ "Use the arrow keys to join the numbers and get to the 2048 tile!")
+
+(define-signal instructions
+ (scene-node
+ (position (vector (/ window-width 2) 0))
+ (uniforms `(("color" ,text-color-1)))
+ (children
+ (list
+ (make-label instruction-font
+ instruction-text
+ #:color text-color-1
+ #:anchor 'top-center)))))
(define score-header-font (load-default-font 14))
(define score-font (load-default-font 22))
-(define score-header
- (make-label score-header-font
- "SCORE"
- (vector (+ (vx center-pos) (/ board-width 4)) 24)
- #:color text-color-1
- #:anchor 'top-center))
+(define (score-label position label score)
+ (scene-node
+ (position position)
+ (uniforms `(("color" ,text-color-1)))
+ (children
+ (list
+ (make-label score-header-font label
+ #:color text-color-1
+ #:anchor 'top-center)
+ (signal-map
+ (lambda (score)
+ (scene-node
+ (position (let ((pos #(0 32)))
+ (transition (v- pos #(0 8)) pos 15)))
+ (uniforms `(("color" ,(transition transparent text-color-1 15))))
+ (children
+ (list
+ (make-label score-font (number->string score)
+ #:color text-color-1
+ #:anchor 'center)))))
+ (signal-drop-repeats score =))))))
(define-signal score
- (signal-map
- (lambda (state)
- (make-label score-font
- (format #f "~d" (2048-score state))
- (vector (vx (label-position score-header))
- (+ (vy (label-position score-header)) 32))
- #:color text-color-1
- #:anchor 'center))
- 2048-state))
-
-(define best-score-header
- (make-label score-header-font
- "BEST"
- (vector (+ (vx center-pos)
- (- board-width (/ board-width 4)))
- 24)
- #:color text-color-1
- #:anchor 'top-center))
+ (score-label (vector (+ (vx center-pos) (/ board-width 4)) 24)
+ "SCORE" (signal-map 2048-score 2048-state)))
(define-signal best-score
- (signal-map
- (lambda (state)
- (make-label score-font
- (format #f "~d" (2048-best-score state))
- (vector (vx (label-position best-score-header))
- (+ (vy (label-position best-score-header)) 32))
- #:color text-color-1
- #:anchor 'center))
- 2048-state))
-
-(define (render)
- (for-each draw-tile (signal-ref tiles))
- (draw-label instructions)
- (draw-label score-header)
- (draw-label best-score-header)
- (draw-label (signal-ref score))
- (draw-label (signal-ref best-score))
- (draw-label (signal-ref status))
- (draw-label (signal-ref play-again-message)))
+ (score-label (vector (+ (vx center-pos)
+ (- board-width (/ board-width 4)))
+ 24)
+ "BEST" (signal-map 2048-best-score 2048-state)))
+
+(define-signal 2048-scene
+ (scene-root
+ (scene-node
+ (position (center #(0 0)))
+ (children tiles))
+ instructions
+ score
+ best-score
+ status-message))
+
+(define-signal camera
+ (orthographic-camera 2048-scene window-width window-height
+ #:clear-flags '(depth-buffer)
+ #:clear-color background
+ #:before-draw (lambda ()
+ (gl-disable (enable-cap depth-test)))))
;;;
;;; Initialization
@@ -474,10 +474,10 @@
(start-sly-repl)
(add-hook! window-close-hook stop-game-loop)
-(add-hook! draw-hook (lambda (dt alpha) (render)))
+;; (add-hook! draw-hook (lambda (dt alpha) (render)))
(with-window (make-window #:title "2048")
- (start-game-loop))
+ (start-game-loop camera))
;;; Local Variables:
;;; compile-command: "../../pre-inst-env guile 2048"