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authorDavid Thompson <dthompson2@worcester.edu>2016-04-25 22:07:15 -0400
committerDavid Thompson <dthompson2@worcester.edu>2016-04-25 22:07:15 -0400
commite63e356ec5947f2641b7df33fa47daa782814358 (patch)
treee17cf8eaf2b79cbdabb5c7cb33d736bc27b914b4 /examples/guile-2048
parent9958edd9d61f13b181a9f44ec12f713d5819451a (diff)
render: Use separate model, view, and projection matrices.
* sly/render.scm: Replace 'model-view' procedures with separate 'model' and 'view' procedures. (<graphics>)[model-view]: Delete field. [model, view]: New fields. * sly/render/camera.scm (with-camera): Use separate model/view matrices. * sly/render/shader.scm (%default-shader): Specify model, view, and projection uniforms. * sly/render/sprite-batch.scm (sprite-batch-flush!): Use new model, view, and projection uniforms. * data/shaders/default-vertex.glsl (model, view, projection): New uniforms. (mvp): Delete.
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