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authorDavid Thompson <dthompson2@worcester.edu>2014-06-07 19:57:06 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-06-07 19:57:06 -0400
commitc2a4f0636569978a40cb5c98875d798624909eb2 (patch)
treeca0d993826c0adde719e3a88aec255626281340d /examples/coroutine.scm
parentdef69615603e49bb17b09c7352295578f9dd67af (diff)
Replace vector2 module with a more generic vector module.
* 2d/vector2.scm: Delete it. * 2d/vector.scm: New file. * Makefile.am (SOURCES): s/vector2/vector. * 2d/font.scm: * 2d/keyboard.scm: * 2d/mouse.scm: * 2d/rect.scm: * 2d/shader.scm: * 2d/sprite.scm: * 2d/texture.scm: * 2d/transform.scm: * 2d/window.scm: * examples/2048/2048: * examples/animation.scm: * examples/coroutine.scm: * examples/font.scm: * examples/particles.scm: * examples/simple.scm: * examples/tilemap.scm: Use vectors instead of defunct vector2.
Diffstat (limited to 'examples/coroutine.scm')
-rw-r--r--examples/coroutine.scm12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/coroutine.scm b/examples/coroutine.scm
index 741b357..6db9623 100644
--- a/examples/coroutine.scm
+++ b/examples/coroutine.scm
@@ -21,7 +21,7 @@
(2d game)
(2d sprite)
(2d texture)
- (2d vector2)
+ (2d vector)
(2d window))
(load "common.scm")
@@ -33,11 +33,11 @@
(define sprite
(make-sprite texture
- #:position (vector 320 240)))
+ #:position #(320 240)))
(define (random-vector2)
- (vector2 (random window-width)
- (random window-height)))
+ (vector (random window-width)
+ (random window-height)))
;; Simple script that moves the sprite to a random location every
;; second.
@@ -51,6 +51,6 @@
(add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite)))
(with-window (make-window #:title "Coroutines"
- #:resolution (vector2 window-width
- window-height))
+ #:resolution (vector window-width
+ window-height))
(start-game-loop))