From c2a4f0636569978a40cb5c98875d798624909eb2 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 7 Jun 2014 19:57:06 -0400 Subject: Replace vector2 module with a more generic vector module. * 2d/vector2.scm: Delete it. * 2d/vector.scm: New file. * Makefile.am (SOURCES): s/vector2/vector. * 2d/font.scm: * 2d/keyboard.scm: * 2d/mouse.scm: * 2d/rect.scm: * 2d/shader.scm: * 2d/sprite.scm: * 2d/texture.scm: * 2d/transform.scm: * 2d/window.scm: * examples/2048/2048: * examples/animation.scm: * examples/coroutine.scm: * examples/font.scm: * examples/particles.scm: * examples/simple.scm: * examples/tilemap.scm: Use vectors instead of defunct vector2. --- examples/coroutine.scm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'examples/coroutine.scm') diff --git a/examples/coroutine.scm b/examples/coroutine.scm index 741b357..6db9623 100644 --- a/examples/coroutine.scm +++ b/examples/coroutine.scm @@ -21,7 +21,7 @@ (2d game) (2d sprite) (2d texture) - (2d vector2) + (2d vector) (2d window)) (load "common.scm") @@ -33,11 +33,11 @@ (define sprite (make-sprite texture - #:position (vector 320 240))) + #:position #(320 240))) (define (random-vector2) - (vector2 (random window-width) - (random window-height))) + (vector (random window-width) + (random window-height))) ;; Simple script that moves the sprite to a random location every ;; second. @@ -51,6 +51,6 @@ (add-hook! draw-hook (lambda (dt alpha) (draw-sprite sprite))) (with-window (make-window #:title "Coroutines" - #:resolution (vector2 window-width - window-height)) + #:resolution (vector window-width + window-height)) (start-game-loop)) -- cgit v1.2.3