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authorDavid Thompson <dthompson@member.fsf.org>2013-09-24 21:06:41 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-09-24 21:06:41 -0400
commit1f1deea662da4328bf588c0642c8a90c7b1f2144 (patch)
treea7973b46b580ca2a9e8fb65f459e0004ae87b64f /doc/math.texi
parent7937b85219607a6e7755907e0752343344ed036c (diff)
Rough draft of manual.
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+@node Math
+@chapter Math
+
+Games typically require a lot of linear algebra and trigonometry in
+order to function. Guile-2D provides modules to perform 2D vector
+math, degree to/from radian conversions, and axis-aligned bounding box
+collision tests.
+
+@menu
+* Vectors
+* Rectangles
+* Miscellaneous
+@end menu
+
+@include math/vector2.texi
+@include math/rect.texi
+@include math/math.texi