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authorDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
commitf47eb69a354188154731846dde8b384c2c2f39f6 (patch)
tree6aa1ccb9212836b7c941e771475eb995fa6df9f9 /doc/graphics
parentdf0f2a5f3f09394f1953abbc7e33e9a98204680e (diff)
Rename guile-2d to Sly!
Massive find/replace job.
Diffstat (limited to 'doc/graphics')
-rw-r--r--doc/graphics/font.texi2
-rw-r--r--doc/graphics/texture.texi2
-rw-r--r--doc/graphics/tileset.texi2
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/graphics/font.texi b/doc/graphics/font.texi
index 59057a2..150a74e 100644
--- a/doc/graphics/font.texi
+++ b/doc/graphics/font.texi
@@ -1,7 +1,7 @@
@node Fonts
@section Fonts
-Guile-2D can render TTF fonts via the FTGL library.
+Sly can render TTF fonts via the FTGL library.
@anchor{2d font font-ftgl-font}@defspec font-ftgl-font
@end defspec
diff --git a/doc/graphics/texture.texi b/doc/graphics/texture.texi
index 2ac1503..b7da0f8 100644
--- a/doc/graphics/texture.texi
+++ b/doc/graphics/texture.texi
@@ -1,7 +1,7 @@
@node Textures
@section Textures
-Textures are images loaded in graphics memory. Guile-2D supports many
+Textures are images loaded in graphics memory. Sly supports many
texture formats via the FreeImage library. A texture object can
describe a full image or a rectangular section of an image.
diff --git a/doc/graphics/tileset.texi b/doc/graphics/tileset.texi
index 1f229dc..96aab67 100644
--- a/doc/graphics/tileset.texi
+++ b/doc/graphics/tileset.texi
@@ -2,7 +2,7 @@
@section Tilesets
In most 2D games, the game world is composed of many small,
-rectangular pieces called tiles. In Guile-2D, tilesets are used to
+rectangular pieces called tiles. In Sly, tilesets are used to
encapsulate a group of uniformly sized texture regions that come from
a single parent texture.