From f47eb69a354188154731846dde8b384c2c2f39f6 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 28 Jun 2014 18:46:16 -0400 Subject: Rename guile-2d to Sly! Massive find/replace job. --- doc/graphics/font.texi | 2 +- doc/graphics/texture.texi | 2 +- doc/graphics/tileset.texi | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'doc/graphics') diff --git a/doc/graphics/font.texi b/doc/graphics/font.texi index 59057a2..150a74e 100644 --- a/doc/graphics/font.texi +++ b/doc/graphics/font.texi @@ -1,7 +1,7 @@ @node Fonts @section Fonts -Guile-2D can render TTF fonts via the FTGL library. +Sly can render TTF fonts via the FTGL library. @anchor{2d font font-ftgl-font}@defspec font-ftgl-font @end defspec diff --git a/doc/graphics/texture.texi b/doc/graphics/texture.texi index 2ac1503..b7da0f8 100644 --- a/doc/graphics/texture.texi +++ b/doc/graphics/texture.texi @@ -1,7 +1,7 @@ @node Textures @section Textures -Textures are images loaded in graphics memory. Guile-2D supports many +Textures are images loaded in graphics memory. Sly supports many texture formats via the FreeImage library. A texture object can describe a full image or a rectangular section of an image. diff --git a/doc/graphics/tileset.texi b/doc/graphics/tileset.texi index 1f229dc..96aab67 100644 --- a/doc/graphics/tileset.texi +++ b/doc/graphics/tileset.texi @@ -2,7 +2,7 @@ @section Tilesets In most 2D games, the game world is composed of many small, -rectangular pieces called tiles. In Guile-2D, tilesets are used to +rectangular pieces called tiles. In Sly, tilesets are used to encapsulate a group of uniformly sized texture regions that come from a single parent texture. -- cgit v1.2.3