summaryrefslogtreecommitdiff
path: root/doc/graphics/tileset.texi
diff options
context:
space:
mode:
authorDavid Thompson <dthompson2@worcester.edu>2016-04-18 20:38:14 -0400
committerDavid Thompson <dthompson2@worcester.edu>2016-04-18 20:38:14 -0400
commit049964583b191f2302ff666f97ca23417b80762e (patch)
treea91b9a159934d61cf4f3937bbd7d368e3a3eb344 /doc/graphics/tileset.texi
parent3e0bec938cf266e9051dc3b16b7c25bd1dceb2a0 (diff)
doc: Remove obsolete texinfo files.
Diffstat (limited to 'doc/graphics/tileset.texi')
-rw-r--r--doc/graphics/tileset.texi41
1 files changed, 0 insertions, 41 deletions
diff --git a/doc/graphics/tileset.texi b/doc/graphics/tileset.texi
deleted file mode 100644
index 96aab67..0000000
--- a/doc/graphics/tileset.texi
+++ /dev/null
@@ -1,41 +0,0 @@
-@node Tilesets
-@section Tilesets
-
-In most 2D games, the game world is composed of many small,
-rectangular pieces called tiles. In Sly, tilesets are used to
-encapsulate a group of uniformly sized texture regions that come from
-a single parent texture.
-
-@anchor{2d tileset make-tileset}@defun make-tileset texture width height [#:margin] [#:spacing]
-Return a new tileset that is built by splitting TEXTURE into tiles.
-
-@end defun
-
-@anchor{2d tileset load-tileset}@defun load-tileset filename width height [#:margin] [#:spacing]
-Return a new tileset that is built by loading the texture at FILENAME
-and splitting the texture into tiles.
-
-@end defun
-
-@anchor{2d tileset tileset?}@defspec tileset?
-@end defspec
-
-@anchor{2d tileset tileset-tiles}@defspec tileset-tiles
-@end defspec
-
-@anchor{2d tileset tileset-width}@defspec tileset-width
-@end defspec
-
-@anchor{2d tileset tileset-height}@defspec tileset-height
-@end defspec
-
-@anchor{2d tileset tileset-margin}@defspec tileset-margin
-@end defspec
-
-@anchor{2d tileset tileset-spacing}@defspec tileset-spacing
-@end defspec
-
-@anchor{2d tileset tileset-ref}@defun tileset-ref tileset i
-Return the tile texture of TILESET at index I.
-
-@end defun