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author | David Thompson <dthompson@member.fsf.org> | 2013-09-24 21:06:41 -0400 |
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committer | David Thompson <dthompson@member.fsf.org> | 2013-09-24 21:06:41 -0400 |
commit | 1f1deea662da4328bf588c0642c8a90c7b1f2144 (patch) | |
tree | a7973b46b580ca2a9e8fb65f459e0004ae87b64f /doc/graphics.texi | |
parent | 7937b85219607a6e7755907e0752343344ed036c (diff) |
Rough draft of manual.
Diffstat (limited to 'doc/graphics.texi')
-rw-r--r-- | doc/graphics.texi | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/doc/graphics.texi b/doc/graphics.texi new file mode 100644 index 0000000..62ecc6d --- /dev/null +++ b/doc/graphics.texi @@ -0,0 +1,23 @@ +@node Graphics +@chapter Graphics + +Graphics are a fundamental part of most computer games. Guile-2D makes +it easy to make sprite-based games by providing all of the necessary +primitives. Graphics are rendered via OpenGL to take advantage of +hardware acceleration. + +@menu +* Sprites:: +* Textures:: +* Animations:: +* Colors:: +* Tilesets:: +* Fonts:: +@end menu + +@include graphics/sprite.texi +@include graphics/texture.texi +@include graphics/animation.texi +@include graphics/color.texi +@include graphics/tileset.texi +@include graphics/font.texi |