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authorDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
commitf47eb69a354188154731846dde8b384c2c2f39f6 (patch)
tree6aa1ccb9212836b7c941e771475eb995fa6df9f9 /doc/game.texi
parentdf0f2a5f3f09394f1953abbc7e33e9a98204680e (diff)
Rename guile-2d to Sly!
Massive find/replace job.
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diff --git a/doc/game.texi b/doc/game.texi
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@node Games and Scenes
@chapter Games and Scenes
-In Guile-2D, games are defined declaratively. Game objects define
+In Sly, games are defined declaratively. Game objects define
things such as the title and screen resolution. Games are composed of
many scenes, which encapsulate a particular aspect of the
game. Examples would be a main menu, a world map, or a battle screen.