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author | David Thompson <davet@gnu.org> | 2015-06-06 09:30:42 -0400 |
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committer | David Thompson <davet@gnu.org> | 2015-06-06 09:30:42 -0400 |
commit | de2abeb1a9bb6a51b0057baa5097b64c06590297 (patch) | |
tree | d00bd781b7d7bfdcb65b3932d7737196d98dffe9 /data/shaders | |
parent | bef0b89e4e8eec38fac455f19657ecff979aa287 (diff) |
render: Bypass texture rendering when a model uses the null texture.
* data/shaders/default-fragment.glsl (use_texture): New uniform.
(main): Skip texture rendering when 'use_texture' is false.
* sly/render/model.scm (draw-model): Set 'use_texture' uniform before
rendering.
* sly/render/shader.scm (load-default-shader): Register 'use_texture'
uniform.
Diffstat (limited to 'data/shaders')
-rw-r--r-- | data/shaders/default-fragment.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/data/shaders/default-fragment.glsl b/data/shaders/default-fragment.glsl index 21bb756..a447a79 100644 --- a/data/shaders/default-fragment.glsl +++ b/data/shaders/default-fragment.glsl @@ -3,7 +3,12 @@ in vec2 frag_tex; uniform vec4 color; uniform sampler2D color_texture; +uniform bool use_texture; void main (void) { + if(use_texture) { gl_FragColor = texture2D(color_texture, frag_tex) * color; + } else { + gl_FragColor = color; + } } |