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authorDavid Thompson <davet@gnu.org>2015-06-14 20:56:03 -0400
committerDavid Thompson <davet@gnu.org>2015-06-14 20:58:52 -0400
commitc23f81b59db98d7af4fd91a41c9b366823662083 (patch)
tree61e2bdb80e1d8e74419c813c74bef04ae44d36ff /README
parent0ec98c95075e09567ef05a84dae8f6de40920202 (diff)
Add composite (sly) module.
* sly.scm: New file. * Makefile.am (SOURCES): Add it. * sandbox.in: Use new module. * examples/common.scm: Likewise. * examples/font.scm: Likewise. * README ("Example"): Update example.
Diffstat (limited to 'README')
-rw-r--r--README12
1 files changed, 4 insertions, 8 deletions
diff --git a/README b/README
index 9a0b681..e2c75c4 100644
--- a/README
+++ b/README
@@ -28,14 +28,10 @@ Sly differentiates itself from most other game engines by encouraging
Here is the simplest Sly application (so far).
#+BEGIN_SRC scheme
- (use-modules (sly game)
- (sly signal)
- (sly window)
- (sly math vector)
- (sly render camera)
- (sly render model)
- (sly render sprite)
- (sly render scene))
+ (use-modules (sly))
+
+ ;; Create OpenGL context and do other setup.
+ (sly-init)
;; The object to render.
(define model