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author | David Thompson <dthompson2@worcester.edu> | 2015-09-21 19:44:10 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2015-09-21 19:48:44 -0400 |
commit | 46544b7dba0081f22e686f70c606a338c7fa52dd (patch) | |
tree | 9688f43493606f7b0e4da8784a7804cc32f128eb /Makefile.am | |
parent | b7bf25020f146331d161d86ef30df31d2959a8dc (diff) |
render: Reimplement rendering engine using functional combinators.
Warning: This is a huge commit.
I completely gutted the old scene graph and replaced it with a somewhat
monadic rendering combinator module instead. The interface remains
purely functional, but replaces the <model> data type with procedures in
the rendering monad instead. This opens the door for
rendering *anything*, not just meshes. Now I can implement particle
systems and other non-static things.
Diffstat (limited to 'Makefile.am')
-rw-r--r-- | Makefile.am | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Makefile.am b/Makefile.am index f7aa9cf..a4d6ec5 100644 --- a/Makefile.am +++ b/Makefile.am @@ -55,6 +55,7 @@ SOURCES = \ sly/render/sprite.scm \ sly/render/tileset.scm \ sly/render/tile-map.scm \ + sly/render/viewport.scm \ sly/render.scm \ sly/render/model.scm \ sly/render/scene.scm \ |