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authorDavid Thompson <dthompson2@worcester.edu>2015-11-09 20:06:09 -0500
committerDavid Thompson <dthompson2@worcester.edu>2015-11-09 20:06:09 -0500
commit903054e3f91457d57c87ffcc196b2d8615ff62bb (patch)
tree79201426439c6c9613d61f1baef27d4b69393c51
parent6a2fe97bff4ded0fa6d43353d9c7cb61fda98d82 (diff)
examples: Add shape example.
* examples/shapes.scm: New file. * examples/images/country-sky.png: New file. * examples/images/country-trees.png: New file. * examples/Makefile.am (nobase_dist_examples_DATA): Add them. * examples/images/AUTHORS: Credit ansimuz.
-rw-r--r--examples/Makefile.am3
-rw-r--r--examples/images/AUTHORS5
-rw-r--r--examples/images/country-sky.pngbin0 -> 4039 bytes
-rw-r--r--examples/images/country-trees.pngbin0 -> 8406 bytes
-rw-r--r--examples/shapes.scm79
5 files changed, 86 insertions, 1 deletions
diff --git a/examples/Makefile.am b/examples/Makefile.am
index 4796503..551bb57 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -22,11 +22,14 @@ nobase_dist_examples_DATA = \
font.scm \
framebuffer.scm \
joystick.scm \
+ shapes.scm \
simple.scm \
tilemap.scm \
life.scm \
mines/mines.scm \
images/bullet.png \
+ images/country-sky.png \
+ images/country-trees.png \
images/p1_front.png \
images/princess.png \
images/stars.png \
diff --git a/examples/images/AUTHORS b/examples/images/AUTHORS
index 5cb516e..9390a88 100644
--- a/examples/images/AUTHORS
+++ b/examples/images/AUTHORS
@@ -7,4 +7,7 @@ http://opengameart.org/content/liberated-pixel-cup-base-assets-sprites-map-tiles
Kenney
http://opengameart.org/content/platformer-art-complete-pack-often-updated
http://opengameart.org/content/puzzle-game-art
-http://opengameart.org/content/space-shooter-art \ No newline at end of file
+http://opengameart.org/content/space-shooter-art
+
+ansimuz
+http://opengameart.org/content/country-side-platform-tiles
diff --git a/examples/images/country-sky.png b/examples/images/country-sky.png
new file mode 100644
index 0000000..9f1f7fc
--- /dev/null
+++ b/examples/images/country-sky.png
Binary files differ
diff --git a/examples/images/country-trees.png b/examples/images/country-trees.png
new file mode 100644
index 0000000..29a1209
--- /dev/null
+++ b/examples/images/country-trees.png
Binary files differ
diff --git a/examples/shapes.scm b/examples/shapes.scm
new file mode 100644
index 0000000..abaf371
--- /dev/null
+++ b/examples/shapes.scm
@@ -0,0 +1,79 @@
+;;; Sly
+;;; Copyright (C) 2015 David Thompson <dthompson2@worcester.edu>
+;;;
+;;; This program is free software: you can redistribute it and/or
+;;; modify it under the terms of the GNU General Public License as
+;;; published by the Free Software Foundation, either version 3 of the
+;;; License, or (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+(use-modules (sly game)
+ (sly window)
+ (sly utils)
+ (sly signal)
+ (sly math rect)
+ (sly math vector)
+ (sly render)
+ (sly render camera)
+ (sly render color)
+ (sly render shader)
+ (sly render shape)
+ (sly render sprite)
+ (sly render texture))
+
+(load "common.scm")
+
+(define crate-texture
+ (load-texture "images/crate.png"))
+
+(define sky-background
+ (load-sprite "images/country-sky.png"))
+
+(define forest-background
+ (load-sprite "images/country-trees.png"))
+
+(define background
+ (scale 1/10
+ (move (vector3 0 0 -10)
+ (render-begin
+ (render-sprite sky-background)
+ (render-sprite forest-background)))))
+
+(define unit-cube
+ (make-cube 1 #:texture crate-texture))
+
+(define cubes
+ (move (vector3 0 0 -3)
+ (render-begin
+ (move (vector3 2 0 0) unit-cube)
+ unit-cube
+ (move (vector3 -2 0 0) unit-cube))))
+
+(define camera
+ (3d-camera #:area (make-rect 0 0 640 480)))
+
+(define-signal scene
+ (signal-let ((rotation (signal-map (lambda (x) (/ x 48))
+ (signal-timer))))
+ (with-camera camera
+ (render-begin
+ background
+ ;; Spinnin' cubes!
+ (with-depth-test #t
+ (rotate-x (* rotation 2)
+ (rotate-y rotation cubes)))))))
+
+(with-window (make-window #:title "Shapes!")
+ (run-game-loop scene))
+
+;;; Local Variables:
+;;; compile-command: "../pre-inst-env guile shapes.scm"
+;;; End: