diff options
author | David Thompson <dthompson2@worcester.edu> | 2015-01-26 17:30:32 -0500 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2015-01-26 17:41:57 -0500 |
commit | fecdf0878b9af3941f9dbdff0bae684fac74c9c2 (patch) | |
tree | f0afea55c496e09006d520419ef2166fdfc836d5 | |
parent | 091769753d1faced6d22cca101b5bfe3b90e3938 (diff) |
render: mesh: Rewrite constructors and expose vertex buffers.
* sly/rener/mesh.scm (vertex-buffer-attribute-size): Reimplement.
(type-size): New procedure.
(with-vertex-buffer): Unbind buffer when done.
(init-vertex-buffer-data!): New procedure.
(make-vertex-buffer*): Remove.
(bytevector->vertex-buffer, vector->vertex-buffer): New procedures.
(make-vertex-buffer): Implement in terms of
'bytevector->vertex-buffer'.
(make-mesh): Change to accept pre-built vertex buffers.
(build-mesh, mesh-ref): New procedures.
(mesh-guadian): Destructure vertex buffer alist.
* sly/render/shape.scm (make-cube): Use 'build-mesh'.
* sly/render/sprite.scm (make-sprite): Likewise.
* sly/render/tile-map.scm (compile-tile-layer): Likewise.
-rw-r--r-- | sly/render/mesh.scm | 85 | ||||
-rw-r--r-- | sly/render/shape.scm | 146 | ||||
-rw-r--r-- | sly/render/sprite.scm | 22 | ||||
-rw-r--r-- | sly/render/tile-map.scm | 6 |
4 files changed, 143 insertions, 116 deletions
diff --git a/sly/render/mesh.scm b/sly/render/mesh.scm index 569803e..9eea8ed 100644 --- a/sly/render/mesh.scm +++ b/sly/render/mesh.scm @@ -34,9 +34,14 @@ #:use-module (sly math vector) #:use-module (sly render color) #:use-module (sly render shader) - #:export (make-mesh + #:export (make-vertex-buffer + bytevector->vertex-buffer vector->vertex-buffer + vertex-buffer? index-buffer? + vertex-buffer-id vertex-buffer-type vertex-buffer-usage + vertex-buffer-data vertex-buffer-length + make-mesh build-mesh null-mesh mesh? - mesh-id mesh-length + mesh-id mesh-length mesh-ref apply-mesh with-mesh)) ;;; @@ -61,9 +66,10 @@ (vertex-buffer-id vbo))) (define-syntax-rule (with-vertex-buffer vbo body ...) - (begin - (bind-vertex-buffer vbo) - body ...)) + (let ((target (vertex-buffer-target vbo))) + (glBindBuffer target (vertex-buffer-id vbo)) + body ... + (glBindBuffer target 0))) (define attribute-type (match-lambda @@ -122,13 +128,16 @@ vertices) bv)) -(define (vertex-buffer-attribute-size vbo) - (match (vertex-buffer-type vbo) +(define (type-size type) + (match type ((or 'float 'index) 1) ('vec2 2) ('vec3 3) ('vec4 4))) +(define (vertex-buffer-attribute-size vbo) + (type-size (vertex-buffer-type vbo))) + (define (index-buffer? vbo) (eq? (vertex-buffer-type vbo) 'index)) @@ -148,22 +157,31 @@ ('stream (arb-vertex-buffer-object stream-draw-arb)))) -(define (make-vertex-buffer* type usage data) - (let ((vbo (%make-vertex-buffer (generate-vertex-buffer) type usage data))) +(define (init-vertex-buffer-data! vbo) + (let ((data (vertex-buffer-data vbo))) (with-vertex-buffer vbo (glBufferData (vertex-buffer-target vbo) (bytevector-length data) (bytevector->pointer data) - (vertex-buffer-usage-gl vbo))) + (vertex-buffer-usage-gl vbo))))) + +(define (make-vertex-buffer type usage length) + (let ((data (if (eq? type 'index) + (make-u32vector length) + (make-f32vector (* (type-size type) length))))) + (bytevector->vertex-buffer type usage data))) + +(define (bytevector->vertex-buffer type usage bv) + (let ((vbo (%make-vertex-buffer (generate-vertex-buffer) type usage bv))) + (init-vertex-buffer-data! vbo) vbo)) -(define* (make-vertex-buffer vertices #:optional (index? #f) (usage 'static)) - (let ((data (vertices-bytevector vertices index?))) - (make-vertex-buffer* (if index? - 'index - (attribute-type (vector-ref vertices 0))) - usage - data))) +(define* (vector->vertex-buffer vertices #:optional (index? #f) (usage 'static)) + (let ((data (vertices-bytevector vertices index?)) + (type (if index? + 'index + (attribute-type (vector-ref vertices 0))))) + (bytevector->vertex-buffer type usage data))) ;;; ;;; Mesh @@ -182,7 +200,11 @@ (glDeleteVertexArrays 1 (u32vector (mesh-id mesh))) (let ((buffers (mesh-vbos mesh))) (glDeleteBuffers (length buffers) - (list->u32vector (map vertex-buffer-id buffers)))))) + (list->u32vector + (map (match-lambda + ((_ . vbo) + (vertex-buffer-id vbo))) + buffers)))))) (define (generate-vertex-array) (let ((bv (u32vector 1))) @@ -205,19 +227,24 @@ (glVertexAttribPointer location (vertex-buffer-attribute-size vbo) (data-type float) #f 0 %null-pointer))) -(define (make-mesh indices positions textures) - (let* ((index-buffer (make-vertex-buffer indices #t)) - (position-buffer (make-vertex-buffer positions)) - (texture-buffer (make-vertex-buffer textures)) - (mesh (%make-mesh (generate-vertex-array) - (vector-length indices) - (list index-buffer - position-buffer - texture-buffer)))) +(define (make-mesh index-buffer position-buffer texture-buffer) + (let ((mesh (%make-mesh (generate-vertex-array) + (vertex-buffer-length index-buffer) + `((index . ,index-buffer) + (position . ,position-buffer) + (texture . ,texture-buffer))))) (with-mesh mesh (vertex-attrib-pointer vertex-position-location position-buffer) - (if textures - (vertex-attrib-pointer vertex-texture-location texture-buffer)) + (vertex-attrib-pointer vertex-texture-location texture-buffer) (bind-vertex-buffer index-buffer)) (mesh-guardian mesh) mesh)) + +(define (build-mesh indices positions textures) + (let ((index-buffer (vector->vertex-buffer indices #t)) + (position-buffer (vector->vertex-buffer positions)) + (texture-buffer (vector->vertex-buffer textures))) + (make-mesh index-buffer position-buffer texture-buffer))) + +(define (mesh-ref mesh key) + (assq-ref (mesh-vbos mesh) key)) diff --git a/sly/render/shape.scm b/sly/render/shape.scm index 2df6b93..8e374b3 100644 --- a/sly/render/shape.scm +++ b/sly/render/shape.scm @@ -33,83 +33,83 @@ (define* (make-cube size #:optional #:key (texture #f) (shader (load-default-shader))) (let* ((half-size (half size)) - (mesh (make-mesh #( + (mesh (build-mesh #( + ;; Front + 0 3 2 0 2 1 + ;; Back + 4 6 7 4 5 6 + ;; Top + 8 11 10 8 10 9 + ;; Bottom + 12 14 15 12 13 14 + ;; Left + 16 19 18 16 18 17 + ;; Right + 20 22 23 20 21 22) + (vector ;; Front - 0 3 2 0 2 1 + (vector3 (- half-size) (- half-size) (- half-size)) + (vector3 half-size (- half-size) (- half-size)) + (vector3 half-size half-size (- half-size)) + (vector3 (- half-size) half-size (- half-size)) + ;; Back + (vector3 (- half-size) (- half-size) half-size) + (vector3 half-size (- half-size) half-size) + (vector3 half-size half-size half-size) + (vector3 (- half-size) half-size half-size) + ;; Top + (vector3 (- half-size) half-size (- half-size)) + (vector3 half-size half-size (- half-size)) + (vector3 half-size half-size half-size) + (vector3 (- half-size) half-size half-size) + ;; Bottom + (vector3 (- half-size) (- half-size) (- half-size)) + (vector3 half-size (- half-size) (- half-size)) + (vector3 half-size (- half-size) half-size) + (vector3 (- half-size) (- half-size) half-size) + ;; Left + (vector3 (- half-size) (- half-size) (- half-size)) + (vector3 (- half-size) half-size (- half-size)) + (vector3 (- half-size) half-size half-size) + (vector3 (- half-size) (- half-size) half-size) + ;; Right + (vector3 half-size (- half-size) (- half-size)) + (vector3 half-size half-size (- half-size)) + (vector3 half-size half-size half-size) + (vector3 half-size (- half-size) half-size)) + (let ((s1 (texture-s1 texture)) + (t1 (texture-t1 texture)) + (s2 (texture-s2 texture)) + (t2 (texture-t2 texture))) + (vector + ;; Front + (vector2 s1 t1) + (vector2 s2 t1) + (vector2 s2 t2) + (vector2 s1 t2) ;; Back - 4 6 7 4 5 6 + (vector2 s1 t1) + (vector2 s2 t1) + (vector2 s2 t2) + (vector2 s1 t2) ;; Top - 8 11 10 8 10 9 + (vector2 s1 t1) + (vector2 s2 t1) + (vector2 s2 t2) + (vector2 s1 t2) ;; Bottom - 12 14 15 12 13 14 + (vector2 s1 t1) + (vector2 s2 t1) + (vector2 s2 t2) + (vector2 s1 t2) ;; Left - 16 19 18 16 18 17 + (vector2 s1 t1) + (vector2 s2 t1) + (vector2 s2 t2) + (vector2 s1 t2) ;; Right - 20 22 23 20 21 22) - (vector - ;; Front - (vector3 (- half-size) (- half-size) (- half-size)) - (vector3 half-size (- half-size) (- half-size)) - (vector3 half-size half-size (- half-size)) - (vector3 (- half-size) half-size (- half-size)) - ;; Back - (vector3 (- half-size) (- half-size) half-size) - (vector3 half-size (- half-size) half-size) - (vector3 half-size half-size half-size) - (vector3 (- half-size) half-size half-size) - ;; Top - (vector3 (- half-size) half-size (- half-size)) - (vector3 half-size half-size (- half-size)) - (vector3 half-size half-size half-size) - (vector3 (- half-size) half-size half-size) - ;; Bottom - (vector3 (- half-size) (- half-size) (- half-size)) - (vector3 half-size (- half-size) (- half-size)) - (vector3 half-size (- half-size) half-size) - (vector3 (- half-size) (- half-size) half-size) - ;; Left - (vector3 (- half-size) (- half-size) (- half-size)) - (vector3 (- half-size) half-size (- half-size)) - (vector3 (- half-size) half-size half-size) - (vector3 (- half-size) (- half-size) half-size) - ;; Right - (vector3 half-size (- half-size) (- half-size)) - (vector3 half-size half-size (- half-size)) - (vector3 half-size half-size half-size) - (vector3 half-size (- half-size) half-size)) - (let ((s1 (texture-s1 texture)) - (t1 (texture-t1 texture)) - (s2 (texture-s2 texture)) - (t2 (texture-t2 texture))) - (vector - ;; Front - (vector2 s1 t1) - (vector2 s2 t1) - (vector2 s2 t2) - (vector2 s1 t2) - ;; Back - (vector2 s1 t1) - (vector2 s2 t1) - (vector2 s2 t2) - (vector2 s1 t2) - ;; Top - (vector2 s1 t1) - (vector2 s2 t1) - (vector2 s2 t2) - (vector2 s1 t2) - ;; Bottom - (vector2 s1 t1) - (vector2 s2 t1) - (vector2 s2 t2) - (vector2 s1 t2) - ;; Left - (vector2 s1 t1) - (vector2 s2 t1) - (vector2 s2 t2) - (vector2 s1 t2) - ;; Right - (vector2 s1 t1) - (vector2 s2 t1) - (vector2 s2 t2) - (vector2 s1 t2)))))) + (vector2 s1 t1) + (vector2 s2 t1) + (vector2 s2 t2) + (vector2 s1 t2)))))) (make-model #:mesh mesh #:texture texture #:shader shader))) diff --git a/sly/render/sprite.scm b/sly/render/sprite.scm index e57eaef..9f06f56 100644 --- a/sly/render/sprite.scm +++ b/sly/render/sprite.scm @@ -59,17 +59,17 @@ custom SHADER can be specified." (t1 (texture-t1 texture)) (s2 (texture-s2 texture)) (t2 (texture-t2 texture)) - (mesh (make-mesh #(0 3 2 0 2 1) - (vector - (vector3 x1 y1 0) - (vector3 x2 y1 0) - (vector3 x2 y2 0) - (vector3 x1 y2 0)) - (vector - (vector2 s1 t1) - (vector2 s2 t1) - (vector2 s2 t2) - (vector2 s1 t2))))) + (mesh (build-mesh #(0 3 2 0 2 1) + (vector + (vector3 x1 y1 0) + (vector3 x2 y1 0) + (vector3 x2 y2 0) + (vector3 x1 y2 0)) + (vector + (vector2 s1 t1) + (vector2 s2 t1) + (vector2 s2 t2) + (vector2 s1 t2))))) (make-model #:shader shader #:texture texture #:mesh mesh diff --git a/sly/render/tile-map.scm b/sly/render/tile-map.scm index f47e593..8e8cd0f 100644 --- a/sly/render/tile-map.scm +++ b/sly/render/tile-map.scm @@ -121,9 +121,9 @@ equal elements." (map (match-lambda ((texture (indices positions textures)) - (make-model #:mesh (make-mesh (list->vector (offset-indices indices)) - (list->vector positions) - (list->vector textures)) + (make-model #:mesh (build-mesh (list->vector (offset-indices indices)) + (list->vector positions) + (list->vector textures)) #:texture texture #:shader shader))) vertices)) |