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author | David Thompson <dthompson2@worcester.edu> | 2013-07-28 19:46:55 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-07-28 19:46:55 -0400 |
commit | eac95976befcacb37adb439ce1e7670bb6188cc3 (patch) | |
tree | dae226f5aa33db4512f00811dc6385d66a2cbbab | |
parent | 45d746083c3fe3de6f6b3d8ec099d43fec85e1d8 (diff) |
Update README.
-rw-r--r-- | README.org | 17 |
1 files changed, 11 insertions, 6 deletions
@@ -51,8 +51,9 @@ ;; Load a sprite and center it on the screen. ;; Must be done AFTER opening the window. - (set! sprite (load-sprite "sprite.png" #:position (vector (/ window-width 2) - (/ window-height 2)))) + (set! sprite (load-sprite "sprite.png" + #:position (vector (/ window-width 2) + (/ window-height 2)))) ;; Start the game loop. ;; The render callback will be called through this procedure. @@ -70,8 +71,12 @@ optional keyword arguments. #+BEGIN_SRC scheme - (define sprite (load-sprite "cirno.png" #:position #(0 0) #:scale (1 1) - #:rotation (0) #:color #xffffff #:anchor 'center)) + (define sprite (load-sprite "cirno.png" + #:position #(0 0) + #:scale (1 1) + #:rotation (0) + #:color #xffffff + #:anchor 'center)) #+END_SRC Alternatively, you can make a sprite from an existing texture. The @@ -206,8 +211,8 @@ version. As of this writing, =make= will fail due to errors with building - texinfo files. Currently there is an error on line 19188 of - =doc/low-level-gl.texi=. To fix, join lines 19188 and 19189 + texinfo files. Currently there is an error on line 19152 of + =doc/low-level-gl.texi=. To fix, join lines 19152 and 19153 together. - [[https://www.gnu.org/software/guile-sdl/index.html][guile-sdl]] >= 0.5.0 |