diff options
author | David Thompson <dthompson2@worcester.edu> | 2016-01-01 16:46:40 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-01-01 17:42:38 -0500 |
commit | c338673e98df34e7642cfc598792e83115159be0 (patch) | |
tree | 7512a3bf274270be43aeb08ccb7667a743b71975 | |
parent | bb2b65d81d898860635eb64a5a81d0307f4dce17 (diff) |
render: Add sprite batch.
Finally, we can have decent sprite rendering performance!
* sly/render/sprite-batch.scm: New file.
* Makefile.am (SOURCES): Add it.
-rw-r--r-- | .dir-locals.el | 2 | ||||
-rw-r--r-- | Makefile.am | 1 | ||||
-rw-r--r-- | sly/render/sprite-batch.scm | 259 |
3 files changed, 262 insertions, 0 deletions
diff --git a/.dir-locals.el b/.dir-locals.el index 3af9ad2..f8534e6 100644 --- a/.dir-locals.el +++ b/.dir-locals.el @@ -18,5 +18,7 @@ (eval . (put 'with-model-view-mul 'scheme-indent-function 1)) (eval . (put 'with-camera 'scheme-indent-function 1)) (eval . (put 'with-color 'scheme-indent-function 1)) + (eval . (put 'with-vertex-buffer 'scheme-indent-function 1)) + (eval . (put 'with-sprite-batch 'scheme-indent-function 2)) (eval . (put 'uniform-let 'scheme-indent-function 1)) (eval . (put 'call-with-surface 'scheme-indent-function 1))))) diff --git a/Makefile.am b/Makefile.am index d5336ba..89a1514 100644 --- a/Makefile.am +++ b/Makefile.am @@ -52,6 +52,7 @@ SOURCES = \ sly/render/shader.scm \ sly/render/shape.scm \ sly/render/sprite.scm \ + sly/render/sprite-batch.scm \ sly/render/tileset.scm \ sly/render/tile-map.scm \ sly/render/viewport.scm \ diff --git a/sly/render/sprite-batch.scm b/sly/render/sprite-batch.scm new file mode 100644 index 0000000..bd008cc --- /dev/null +++ b/sly/render/sprite-batch.scm @@ -0,0 +1,259 @@ +;;; Sly +;;; Copyright (C) 2016 David Thompson <dthompson2@worcester.edu> +;;; +;;; This program is free software: you can redistribute it and/or +;;; modify it under the terms of the GNU General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see +;;; <http://www.gnu.org/licenses/>. + +;;; Commentary: +;; +;; Deferred sprite rendering for improved performance. +;; +;;; Code: + +(define-module (sly render sprite-batch) + #:use-module (rnrs bytevectors) + #:use-module (srfi srfi-1) + #:use-module (srfi srfi-4) + #:use-module (srfi srfi-9) + #:use-module (system foreign) + #:use-module (gl) + #:use-module (gl low-level) + #:use-module (sly agenda) + #:use-module (sly utils) + #:use-module (sly render) + #:use-module (sly render color) + #:use-module (sly render mesh) + #:use-module (sly render shader) + #:use-module (sly render texture) + #:use-module (sly render utils) + #:use-module (sly math vector) + #:use-module (sly math rect) + #:use-module (sly wrappers gl) + #:export (make-sprite-batch + sprite-batch? + sprite-batch-capacity + sprite-batch-size + sprite-batch-add! + sprite-batch-reset! + sprite-batch-flush! + with-sprite-batch)) + + +;;; +;;; Sprite Batch +;;; + +(define-record-type <sprite-batch> + (%make-sprite-batch texture size capacity index-buffer + position-buffer texture-buffer vao) + sprite-batch? + (texture sprite-batch-texture set-sprite-batch-texture!) + (size sprite-batch-size set-sprite-batch-size!) + (capacity sprite-batch-capacity) + (index-buffer sprite-batch-index-buffer) + (position-buffer sprite-batch-position-buffer) + (texture-buffer sprite-batch-texture-buffer) + (vao sprite-batch-vao)) + +;; TODO: Add guardian. + +(define (make-sprite-batch capacity) + "Make a sprite batch that can hold CAPACITY sprites." + (let* ((index (make-streaming-vertex-buffer 'index (* capacity 6))) + (pos (make-streaming-vertex-buffer 'vec3 (* capacity 4))) + (tex (make-streaming-vertex-buffer 'vec2 (* capacity 4))) + (vao (generate-vertex-array))) + + ;; Build the vertex array for the buffer. + (glBindVertexArray vao) + (vertex-attrib-pointer vertex-position-location pos) + (vertex-attrib-pointer vertex-texture-location tex) + (apply-vertex-buffer index) + (glBindVertexArray 0) + + (%make-sprite-batch #f 0 capacity index pos tex vao))) + +(define (same-texture? t1 t2) + (define (maybe-parent-texture t) + (if (texture-region? t) + (texture-parent t) + t)) + + (= (texture-id (maybe-parent-texture t1)) + (texture-id (maybe-parent-texture t2)))) + +(define* (sprite-batch-add! batch context texture rect) + ;; Draw batch if we are at capacity or the texture is changing. + (when (or (= (sprite-batch-capacity batch) (sprite-batch-size batch)) + (and (sprite-batch-texture batch) + (not (same-texture? texture (sprite-batch-texture batch))))) + (sprite-batch-flush! batch context) + (sprite-batch-begin! batch)) + + (when (texture-null? (sprite-batch-texture batch)) + (set-sprite-batch-texture! batch texture)) + + (let* ((size (sprite-batch-size batch)) + (index-offset (* size 6)) + (index-vertex-offset (* size 4)) + (vertex-offset (* size 12)) ; 4 vertices, 3 floats per vertex + (texture-offset (* size 8)) + (index-buffer (vertex-buffer-data + (sprite-batch-index-buffer batch))) + (pos-buffer (vertex-buffer-data + (sprite-batch-position-buffer batch))) + (tex-buffer (vertex-buffer-data + (sprite-batch-texture-buffer batch)))) + + ;; Add indices. + (u32vector-set! index-buffer + index-offset + index-vertex-offset) + (u32vector-set! index-buffer + (+ index-offset 1) + (+ index-vertex-offset 3)) + (u32vector-set! index-buffer + (+ index-offset 2) + (+ index-vertex-offset 2)) + (u32vector-set! index-buffer + (+ index-offset 3) + index-vertex-offset) + (u32vector-set! index-buffer + (+ index-offset 4) + (+ index-vertex-offset 2)) + (u32vector-set! index-buffer + (+ index-offset 5) + (+ index-vertex-offset 1)) + + ;; Add vertices. + ;; Bottom-left + (f32vector-set! pos-buffer + vertex-offset + (rect-left rect)) + (f32vector-set! pos-buffer + (+ vertex-offset 1) + (rect-bottom rect)) + (f32vector-set! pos-buffer + (+ vertex-offset 2) + 0) + ;; Bottom-right + (f32vector-set! pos-buffer + (+ vertex-offset 3) + (rect-right rect)) + (f32vector-set! pos-buffer + (+ vertex-offset 4) + (rect-bottom rect)) + (f32vector-set! pos-buffer + (+ vertex-offset 5) + 0) + ;; Top-right + (f32vector-set! pos-buffer + (+ vertex-offset 6) + (rect-right rect)) + (f32vector-set! pos-buffer + (+ vertex-offset 7) + (rect-top rect)) + (f32vector-set! pos-buffer + (+ vertex-offset 8) + 0) + ;; Top-left + (f32vector-set! pos-buffer + (+ vertex-offset 9) + (rect-left rect)) + (f32vector-set! pos-buffer + (+ vertex-offset 10) + (rect-top rect)) + (f32vector-set! pos-buffer + (+ vertex-offset 11) + 0) + + ;; Add texture coordinates. + ;; Bottom-left + (f32vector-set! tex-buffer + texture-offset + (texture-s1 texture)) + (f32vector-set! tex-buffer + (+ texture-offset 1) + (texture-t1 texture)) + ;; Bottom-right + (f32vector-set! tex-buffer + (+ texture-offset 2) + (texture-s2 texture)) + (f32vector-set! tex-buffer + (+ texture-offset 3) + (texture-t1 texture)) + ;; Top-right + (f32vector-set! tex-buffer + (+ texture-offset 4) + (texture-s2 texture)) + (f32vector-set! tex-buffer + (+ texture-offset 5) + (texture-t2 texture)) + ;; Top-left + (f32vector-set! tex-buffer + (+ texture-offset 6) + (texture-s1 texture)) + (f32vector-set! tex-buffer + (+ texture-offset 7) + (texture-t2 texture)) + + (set-sprite-batch-size! batch (1+ size)))) + +(define (sprite-batch-reset! batch) + "Reset BATCH to size 0." + (set-sprite-batch-texture! batch null-texture) + (set-sprite-batch-size! batch 0)) + +(define (sprite-batch-begin! batch) + (map-vertex-buffer! (sprite-batch-index-buffer batch)) + (map-vertex-buffer! (sprite-batch-position-buffer batch)) + (map-vertex-buffer! (sprite-batch-texture-buffer batch))) + +(define (sprite-batch-flush! batch context) + "Render the contents of BATCH and clear the cache." + (unless (zero? (sprite-batch-size batch)) + (graphics-mesh-excursion context + (lambda (context) + (set-graphics-mesh! context null-mesh) + (graphics-texture-excursion context + (lambda (context) + (set-graphics-texture! context (sprite-batch-texture batch)) + (graphics-model-view-excursion context + (lambda (context) + (graphics-model-view-mul! context + (graphics-projection-transform context)) + (graphics-uniform-excursion context + `((mvp ,(graphics-model-view-transform context)) + (texture? ,(not (texture-null? (graphics-texture context))))) + (lambda (context) + (unmap-vertex-buffer! (sprite-batch-index-buffer batch)) + (unmap-vertex-buffer! (sprite-batch-position-buffer batch)) + (unmap-vertex-buffer! (sprite-batch-texture-buffer batch)) + + (glBindVertexArray (sprite-batch-vao batch)) + (glDrawElements (begin-mode triangles) + ;; 6 indices per sprite. + (* (sprite-batch-size batch) 6) + (data-type unsigned-int) + %null-pointer) + (glBindVertexArray 0) + + (sprite-batch-reset! batch))))))))))) + +(define-syntax-rule (with-sprite-batch batch context body ...) + (begin + (sprite-batch-reset! batch) + (sprite-batch-begin! batch) + body ... + (sprite-batch-flush! batch context))) |