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authorDavid Thompson <dthompson2@worcester.edu>2014-12-06 13:19:28 -0500
committerDavid Thompson <dthompson2@worcester.edu>2014-12-06 13:20:49 -0500
commita4209554bc8f256abf5a85d80724fc72d5710de8 (patch)
tree2a32feb949d88332797aa97d9a0238410d34bf0a
parentfc258d5caefb896c2790e91849963bab729ad3c1 (diff)
Update TODO list.
-rw-r--r--TODO.org7
1 files changed, 4 insertions, 3 deletions
diff --git a/TODO.org b/TODO.org
index 00ee8a5..d0c4f40 100644
--- a/TODO.org
+++ b/TODO.org
@@ -80,7 +80,8 @@
efficient implementation that uses quad trees.
- [X] Rect module
- - [ ] Quadtree module
+ - [ ] Quadtree module (needs more thought, a purely functional data
+ structure would be preferable)
** TODO Particle systems
Provide a highly configurible particle simulation system.
@@ -147,7 +148,7 @@
** TODO Async/threaded signals
Not sure how to do this as some things, such as SDL and OpenGL
- calls *must* be done in the main thread.
+ calls, *must* be done in the main thread.
** TODO 0.1 Release
A 0.1 release was made under the project's old name, guile-2d. Now
@@ -162,4 +163,4 @@
- [X] Add GLSL shaders
- [X] Finish FRP module
- [X] Make basic webpage with HTML docs
- - [ ] Basic scene graph (must support sprites and text)
+ - [X] Basic scene graph (must support sprites and text)