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authorDavid Thompson <dthompson2@worcester.edu>2016-02-15 15:01:58 -0500
committerDavid Thompson <dthompson2@worcester.edu>2016-02-15 15:01:58 -0500
commit993f228024cee0f7625a2e67b0e01f9e7e2c5556 (patch)
tree45c406e90d98339b3de48d87aa799ff3aeab00b9
parent0de5247b7653394bf9ceecfc17d188dab3c7bcd5 (diff)
TODO: Mark guardian improvement as DONE.
-rw-r--r--TODO.org2
1 files changed, 1 insertions, 1 deletions
diff --git a/TODO.org b/TODO.org
index fe516a1..d761eb2 100644
--- a/TODO.org
+++ b/TODO.org
@@ -210,7 +210,7 @@
that all OpenGL resources *must* be declared as signals that wait
for the game loop to start before loading.
-** TODO Use a single OpenGL resource guardian structure
+** DONE Use a single OpenGL resource guardian structure
This will deduplicate code amongst all Scheme data types that wrap
OpenGL resources, because right now each one uses its own separate
guardian.