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author | David Thompson <dthompson2@worcester.edu> | 2016-02-15 15:01:58 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-02-15 15:01:58 -0500 |
commit | 993f228024cee0f7625a2e67b0e01f9e7e2c5556 (patch) | |
tree | 45c406e90d98339b3de48d87aa799ff3aeab00b9 | |
parent | 0de5247b7653394bf9ceecfc17d188dab3c7bcd5 (diff) |
TODO: Mark guardian improvement as DONE.
-rw-r--r-- | TODO.org | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -210,7 +210,7 @@ that all OpenGL resources *must* be declared as signals that wait for the game loop to start before loading. -** TODO Use a single OpenGL resource guardian structure +** DONE Use a single OpenGL resource guardian structure This will deduplicate code amongst all Scheme data types that wrap OpenGL resources, because right now each one uses its own separate guardian. |