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authorDavid Thompson <dthompson2@worcester.edu>2016-04-24 19:39:59 -0400
committerDavid Thompson <dthompson2@worcester.edu>2016-04-24 19:39:59 -0400
commit987d0c3e236c26669e0a794c871bbbc9da6b3bd7 (patch)
tree09496f0eadc0d43df7e4efe91628e0d22427a303
parent9972e5c26da25c29939e5a75f59db5d58c14a31c (diff)
Update TODO list.
-rw-r--r--TODO.org23
1 files changed, 15 insertions, 8 deletions
diff --git a/TODO.org b/TODO.org
index 7c88c7b..b77322f 100644
--- a/TODO.org
+++ b/TODO.org
@@ -4,10 +4,6 @@
Remove the temporal aliasing in animation by interpolating between
current and previous state of animated objects.
-** TODO [#A] Actors and scripts
- Provide a purely functional means of scripting objects using a
- monadic combinator interface.
-
** TODO [#B] Bitmap font rendering from tileset
Some fonts aren't available in TTF format, only as a tileset image.
It would very useful for 2D games to be able to render these. Even
@@ -29,6 +25,10 @@
again, but there's probably some nicer abstraction that could clean
this up.
+** TODO [#B] GUI widgets
+ Provide a set of common graphical widgets such as buttons, scroll
+ bars, and sliders.
+
** TODO [#C] Tile maps
- [ ] Create a generic tilemap module
- [ ] Create a loader for Tiled .tmx map files.
@@ -70,10 +70,6 @@
Press A to kick, then forward + B to uppercut, within 30 frames
time.
-** TODO [#C] GUI widgets
- Provide a set of common graphical widgets such as buttons, scroll
- bars, and sliders.
-
** TODO [#C] Shaders
- [X] Shader data type
- [ ] Scheme -> GLSL compiler
@@ -402,3 +398,14 @@
:ARCHIVE_TODO: DONE
:END:
- [X] Live asset reloading
+
+** DONE [#A] Actors and scripts
+ :PROPERTIES:
+ :ARCHIVE_TIME: 2016-04-24 Sun 19:22
+ :ARCHIVE_FILE: ~/Code/sly/TODO.org
+ :ARCHIVE_OLPATH: Features
+ :ARCHIVE_CATEGORY: TODO
+ :ARCHIVE_TODO: DONE
+ :END:
+ Provide a purely functional means of scripting objects using a
+ monadic combinator interface.