diff options
author | David Thompson <dthompson2@worcester.edu> | 2014-10-25 10:16:15 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2014-10-25 10:16:15 -0400 |
commit | 5cd90c54b21bde0b47fb1981a05397addb62b6d1 (patch) | |
tree | db9680f8b60012bbefad6741b1c5d85ca39c2f74 | |
parent | 165e5938edd4fe5f5e5ee0e1533c2599be4f2776 (diff) |
game: Decouple the scene graph from the game loop.
* sly/game.scm (start-game-loop): Just run the draw hook instead of
rendering a scene graph.
-rw-r--r-- | sly/game.scm | 27 |
1 files changed, 9 insertions, 18 deletions
diff --git a/sly/game.scm b/sly/game.scm index efc092b..36561ca 100644 --- a/sly/game.scm +++ b/sly/game.scm @@ -32,7 +32,6 @@ #:use-module (sly camera) #:use-module (sly event) #:use-module (sly math) - #:use-module (sly scene) #:use-module (sly signal) #:use-module (sly math vector) #:use-module (sly window) @@ -62,33 +61,25 @@ for the given STACK and error KEY with additional arguments ARGS." (apply display-error (stack-ref stack 0) cep args) (newline cep))) -(define* (start-game-loop scene - #:optional #:key +(define* (start-game-loop #:optional #:key (frame-rate 60) (tick-rate 60) (max-ticks-per-frame 4)) - "Start the game loop. For each frame, render the scene that is -looked upon by CAMERA. CAMERA may be a single camera object, or a -list of cameras for rendering multiple viewports. FRAME-RATE -specifies the optimal number of frames to draw per second. TICK-RATE -specifies the optimal game logic updates per second. Both FRAME-RATE -and TICK-RATE are 60 by default. MAX-TICKS-PER-FRAME is the maximum -number of times the game loop will update game state in a single -frame. When this upper bound is reached due to poor performance, the -game will start to slow down instead of becoming completely -unresponsive and possibly crashing." + "Start the game loop. FRAME-RATE specifies the optimal number of +frames to draw per second. TICK-RATE specifies the optimal game logic +updates per second. Both FRAME-RATE and TICK-RATE are 60 by default. +MAX-TICKS-PER-FRAME is the maximum number of times the game loop will +update game state in a single frame. When this upper bound is reached +due to poor performance, the game will start to slow down instead of +becoming completely unresponsive and possibly crashing." (let ((tick-interval (interval tick-rate)) (frame-interval (interval frame-rate))) (define (draw dt alpha) "Render a frame." - (run-hook draw-hook dt alpha) (let ((size (signal-ref window-size))) (gl-viewport 0 0 (vx size) (vy size))) (gl-clear (clear-buffer-mask color-buffer depth-buffer)) - (signal-let ((scene scene)) - (if (list? scene) - (for-each (cut draw-scene <> alpha) scene) - (draw-scene scene alpha))) + (run-hook draw-hook dt alpha) (SDL:gl-swap-buffers)) (define (update lag) |