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authorDavid Thompson <dthompson@member.fsf.org>2013-08-27 18:22:06 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-08-27 18:22:06 -0400
commit5841889f53465b4096830f3778b209063e1fe8bc (patch)
tree724087d4dbfeb08349401d7ff19e0f099a550667
parente719d1e988617f623fac29c1bd347785833c5f71 (diff)
Replace old vector module with new vector2 module.
-rw-r--r--2d/font.scm2
-rw-r--r--2d/sprite.scm14
-rw-r--r--2d/vector.scm90
-rw-r--r--examples/action.scm8
-rw-r--r--examples/animation.scm26
-rw-r--r--examples/coroutine.scm11
-rw-r--r--examples/font.scm5
-rw-r--r--examples/particles.scm12
-rw-r--r--examples/simple.scm7
-rw-r--r--examples/tilemap.scm9
10 files changed, 49 insertions, 135 deletions
diff --git a/2d/font.scm b/2d/font.scm
index 8bf66a3..45b59d0 100644
--- a/2d/font.scm
+++ b/2d/font.scm
@@ -27,7 +27,7 @@
#:use-module (system foreign)
#:use-module (2d wrappers ftgl)
#:use-module (2d color)
- #:use-module (2d vector))
+ #:use-module (2d vector2))
;;;
;;; Font
diff --git a/2d/sprite.scm b/2d/sprite.scm
index b652f4d..ac57adb 100644
--- a/2d/sprite.scm
+++ b/2d/sprite.scm
@@ -33,8 +33,8 @@
#:use-module (2d helpers)
#:use-module (2d math)
#:use-module (2d texture)
- #:use-module (2d wrappers gl)
- #:use-module (2d vector))
+ #:use-module (2d vector2)
+ #:use-module (2d wrappers gl))
;;;
;;; Sprite Vertices
@@ -156,7 +156,8 @@
(dirty sprite-dirty? set-sprite-dirty!)
(animation-state sprite-animation-state set-sprite-animation-state!))
-(define* (make-sprite drawable #:optional #:key (position #(0 0)) (scale #(1 1))
+(define* (make-sprite drawable #:optional #:key
+ (position (vector2 0 0)) (scale (vector2 1 1))
(rotation 0) (color white) (anchor 'center))
"Makes a new sprite object."
(let ((vertices (make-packed-array sprite-vertex 4))
@@ -179,7 +180,8 @@ operation that requires a refresh of the vertex array should use this macro."
(dirty-sprite-setter set-sprite-color! %set-sprite-color!)
(dirty-sprite-setter set-sprite-anchor! %set-sprite-anchor!)
-(define* (load-sprite filename #:optional #:key (position #(0 0)) (scale #(1 1))
+(define* (load-sprite filename #:optional #:key
+ (position (vector2 0 0)) (scale (vector2 1 1))
(rotation 0) (color white) (anchor 'center))
"Loads a sprite from file."
(make-sprite (load-texture filename) #:position position #:scale scale
@@ -203,8 +205,8 @@ sprite."
(texture (sprite-texture sprite)))
(cond
((eq? anchor 'center)
- (vector (/ (texture-width texture) 2)
- (/ (texture-height texture) 2)))
+ (vector2 (/ (texture-width texture) 2)
+ (/ (texture-height texture) 2)))
(else anchor))))
(define (update-sprite-vertices! sprite)
diff --git a/2d/vector.scm b/2d/vector.scm
deleted file mode 100644
index c6817ec..0000000
--- a/2d/vector.scm
+++ /dev/null
@@ -1,90 +0,0 @@
-;;; guile-2d
-;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
-;;;
-;;; Guile-2d is free software: you can redistribute it and/or modify it
-;;; under the terms of the GNU Lesser General Public License as
-;;; published by the Free Software Foundation, either version 3 of the
-;;; License, or (at your option) any later version.
-;;;
-;;; Guile-2d is distributed in the hope that it will be useful, but
-;;; WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; Lesser General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU Lesser General Public
-;;; License along with this program. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-;;; Commentary:
-;;
-;; Vector math operations.
-;;
-;;; Code:
-
-(define-module (2d vector)
- #:use-module (rnrs base)
- #:export (vx
- vy
- vz
- v+
- v*
- scale
- mag
- normalize
- vector-reduce
- vector-from-polar))
-
-(define (vx vector)
- "Returns the first element of a vector."
- (vector-ref vector 0))
-
-(define (vy vector)
- "Returns the second element of a vector."
- (vector-ref vector 1))
-
-(define (vz vector)
- "Returns the third element of a vector."
- (vector-ref vector 2))
-
-(define (v+ . vectors)
- "Adds vectors."
- (apply vector-map + vectors))
-
-(define (v* . vectors)
- "Multiplies vectors."
- (apply vector-map * vectors))
-
-(define (scale vector scalar)
- "Multiplies a vector by a scalar."
- (vector-map (lambda (e) (* scalar e)) vector))
-
-(define (mag vector)
- "Returns the magnitude of a vector."
- (sqrt (vector-reduce + 0 (vector-map (lambda (e) (* e e)) vector))))
-
-(define (normalize vector)
- "Normalizes a vector."
- (let ((m (mag vector)))
- (vector-map (lambda (e) (/ e m)) vector)))
-
-(define (vector-reduce proc default vector)
- "Performs a reduce operation on a vector."
- (cond ((= (vector-length vector) 0)
- default)
- ((= (vector-length vector) 1)
- (vector-ref vector 0))
- (else
- (let loop ((i 2)
- (prev (proc (vector-ref vector 0)
- (vector-ref vector 1))))
- (if (= (vector-length vector) i)
- prev
- (loop (1+ i) (proc prev (vector-ref vector i))))))))
-
-(define (vector-from-polar r theta)
- "Converts polar coordinates into a cartesian vector."
- (vector (* r (cos theta))
- (* r (sin theta))))
-
-(re-export (vector-map . vector-map)
- (vector-for-each . vector-for-each))
diff --git a/examples/action.scm b/examples/action.scm
index e5dce93..dab15c1 100644
--- a/examples/action.scm
+++ b/examples/action.scm
@@ -5,7 +5,7 @@
(2d agenda)
(2d coroutine)
(2d actions)
- (2d vector))
+ (2d vector2))
(define window-width 800)
(define window-height 600)
@@ -16,8 +16,8 @@
;; Load a sprite and center it on the screen.
(define sprite
(load-sprite "images/sprite.png"
- #:position (vector (/ window-width 2)
- (/ window-height 2))))
+ #:position (vector2 (/ window-width 2)
+ (/ window-height 2))))
(define (key-down key mod unicode)
(cond ((any-equal? key 'escape 'q)
@@ -36,7 +36,7 @@
(action-parallel
;; Move horizontally across the screen in 60 frames.
(lerp (lambda (x)
- (set-sprite-position! sprite (vector x (/ window-height 2))))
+ (set-sprite-position! sprite (vector2 x (/ window-height 2))))
0 800 60)
;; Rotate 1080 degrees in 120 frames.
(lerp (lambda (angle)
diff --git a/examples/animation.scm b/examples/animation.scm
index d00a9df..0e58b8e 100644
--- a/examples/animation.scm
+++ b/examples/animation.scm
@@ -2,8 +2,8 @@
(2d game-loop)
(2d helpers)
(2d sprite)
- (2d texture)
- (2d vector)
+ (2d tileset)
+ (2d vector2)
(2d window))
(define window-width 800)
@@ -28,21 +28,21 @@
;; Load a texture, split it into 64x64 tiles, and build an animated
;; sprite out of it.
(define animation
- (let* ((tiles (split-texture (load-texture "images/princess.png") 64 64))
- (frames (vector (vector-ref tiles 19)
- (vector-ref tiles 20)
- (vector-ref tiles 21)
- (vector-ref tiles 22)
- (vector-ref tiles 23)
- (vector-ref tiles 24)
- (vector-ref tiles 25)
- (vector-ref tiles 26))))
+ (let* ((tiles (load-tileset "images/princess.png" 64 64))
+ (frames (vector (tileset-ref tiles 19)
+ (tileset-ref tiles 20)
+ (tileset-ref tiles 21)
+ (tileset-ref tiles 22)
+ (tileset-ref tiles 23)
+ (tileset-ref tiles 24)
+ (tileset-ref tiles 25)
+ (tileset-ref tiles 26))))
(make-animation frames 6 #t)))
(define sprite
(make-sprite animation
- #:position (vector (/ window-width 2)
- (/ window-height 2))))
+ #:position (vector2 (/ window-width 2)
+ (/ window-height 2))))
(run-game-loop)
diff --git a/examples/coroutine.scm b/examples/coroutine.scm
index 250cdbb..0a4d000 100644
--- a/examples/coroutine.scm
+++ b/examples/coroutine.scm
@@ -3,7 +3,8 @@
(2d window)
(2d helpers)
(2d agenda)
- (2d coroutine))
+ (2d coroutine)
+ (2d vector2))
(define window-width 800)
(define window-height 600)
@@ -13,8 +14,8 @@
(define sprite
(load-sprite "images/sprite.png"
- #:position (vector (/ window-width 2)
- (/ window-height 2))))
+ #:position (vector2 (/ window-width 2)
+ (/ window-height 2))))
(define (key-down key mod unicode)
(cond ((any-equal? key 'escape 'q)
@@ -34,8 +35,8 @@
(agenda-schedule
(colambda ()
(while #t
- (set-sprite-position! sprite (vector (random window-width)
- (random window-height)))
+ (set-sprite-position! sprite (vector2 (random window-width)
+ (random window-height)))
(wait 60))))
(run-game-loop)
diff --git a/examples/font.scm b/examples/font.scm
index 8cdfd3a..69da60a 100644
--- a/examples/font.scm
+++ b/examples/font.scm
@@ -3,13 +3,14 @@
(2d game-loop)
(2d window)
(2d helpers)
- (2d font))
+ (2d font)
+ (2d vector2))
(define window-width 800)
(define window-height 600)
(define font (load-font "fonts/Boxy-Bold.ttf" 48))
(define text "The quick brown fox jumped over the lazy dog.")
-(define textbox (make-textbox font text #(320 300) white 'left 200))
+(define textbox (make-textbox font text (vector2 320 300) white 'left 200))
;; Open the window.
(open-window window-width window-height)
diff --git a/examples/particles.scm b/examples/particles.scm
index 5251ac0..dfe3322 100644
--- a/examples/particles.scm
+++ b/examples/particles.scm
@@ -5,7 +5,7 @@
(2d helpers)
(2d sprite)
(2d texture)
- (2d vector)
+ (2d vector2)
(2d window))
(set! *random-state* (random-state-from-platform))
@@ -35,7 +35,7 @@
(open-window window-width window-height)
-(define stars (load-sprite "images/stars.png" #:anchor #(0 0)))
+(define stars (load-sprite "images/stars.png" #:anchor null-vector2))
(define particle-image (load-texture "images/bullet.png"))
(define particle-width (texture-width particle-image))
(define particle-height (texture-height particle-image))
@@ -44,10 +44,10 @@
(list-tabulate particle-count
(lambda (n)
(make-particle (make-sprite particle-image)
- (vector (random window-width)
- (random window-height))
- (vector (* (random:normal) 1)
- (* (random:normal) 1))))))
+ (vector2 (random window-width)
+ (random window-height))
+ (vector2 (* (random:normal) 1)
+ (* (random:normal) 1))))))
(define batch (make-sprite-batch (* particle-count 4)))
(define (draw-particles particles)
diff --git a/examples/simple.scm b/examples/simple.scm
index e5f5ae0..6a4e928 100644
--- a/examples/simple.scm
+++ b/examples/simple.scm
@@ -1,7 +1,8 @@
(use-modules (2d sprite)
(2d game-loop)
(2d window)
- (2d helpers))
+ (2d helpers)
+ (2d vector2))
(define window-width 800)
(define window-height 600)
@@ -11,8 +12,8 @@
(define sprite
(load-sprite "images/sprite.png"
- #:position (vector (/ window-width 2)
- (/ window-height 2))))
+ #:position (vector2 (/ window-width 2)
+ (/ window-height 2))))
(define (quit-demo)
(close-window)
diff --git a/examples/tilemap.scm b/examples/tilemap.scm
index 3d15049..b64c04e 100644
--- a/examples/tilemap.scm
+++ b/examples/tilemap.scm
@@ -6,7 +6,7 @@
(2d texture)
(2d tileset)
(2d sprite)
- (2d vector)
+ (2d vector2)
(2d window))
(define window-width 800)
@@ -55,7 +55,6 @@
(define tile-width 32)
(define tile-height 32)
-(define map #f)
(define (random-map width height tileset)
(let ((tiles (make-array 0 height width))
@@ -68,9 +67,9 @@
(define (build-sprite x y)
(let ((region (tileset-ref tileset (array-ref tiles y x))))
(make-sprite region
- #:position (vector (* x tile-width)
- (* y tile-height))
- #:anchor #(0 0))))
+ #:position (vector2 (* x tile-width)
+ (* y tile-height))
+ #:anchor null-vector2)))
(let ((sprites (list-ec (: y height)
(list-ec (: x width)