summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDavid Thompson <dthompson2@worcester.edu>2013-06-27 22:36:38 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-06-27 22:36:38 -0400
commit3ae66af4edd914d9827c383a51c0b8b077f5e3c3 (patch)
tree6d669abe8556af6b55ae0e0b8379c0230dfcdc5b
parent168b20824536cb447f4c45f31657a5601b6d9832 (diff)
Create simple sprite batch renderer.
-rw-r--r--2d/sprite.scm117
1 files changed, 116 insertions, 1 deletions
diff --git a/2d/sprite.scm b/2d/sprite.scm
index e7c0259..c55e1d0 100644
--- a/2d/sprite.scm
+++ b/2d/sprite.scm
@@ -43,7 +43,17 @@
sprite-vertices
set-sprite-vertices!
load-sprite
- draw-sprite))
+ draw-sprite
+ make-sprite-batch
+ sprite-batch?
+ sprite-batch-max-size
+ sprite-batch-size
+ set-sprite-batch-size!
+ sprite-batch-texture
+ set-sprite-batch-texture!
+ sprite-batch-vertices
+ sprite-batch-draw
+ with-sprite-batch))
;; Used to build OpenGL vertex array for a sprite.
(define-packed-struct sprite-vertex
@@ -153,3 +163,108 @@
(gl-disable-client-state (enable-cap texture-coord-array))
(gl-disable-client-state (enable-cap color-array))
(gl-disable-client-state (enable-cap vertex-array)))))
+
+;;;
+;;; Sprite Batch
+;;;
+
+;; Sprite batches allow for efficient texture rendering. Sprites drawn
+;; with the same texture are drawn with the same draw call, rather
+;; than binding the texture for each individual draw call.
+
+(define-record-type <sprite-batch>
+ (%make-sprite-batch max-size size texture vertices)
+ sprite-batch?
+ (max-size sprite-batch-max-size)
+ (size sprite-batch-size set-sprite-batch-size!)
+ (texture sprite-batch-texture set-sprite-batch-texture!)
+ (vertices sprite-batch-vertices))
+
+(define* (make-sprite-batch #:optional (max-size 1000))
+ "Creates a new sprite batch. The default max-size is 1000."
+ (%make-sprite-batch max-size 0 #f (make-packed-array sprite-vertex (* 4 max-size))))
+
+;; TODO add transformation logic for scaling and rotating.
+;; TODO add support for colors
+;; TODO add support for different blending modes.
+(define (sprite-batch-draw batch texture x y center-x center-y
+ width height scale-x scale-y rotation)
+ ;; Render the batch when it's full or the texture changes.
+ (cond ((= (sprite-batch-size batch) (sprite-batch-max-size batch))
+ (sprite-batch-render batch))
+ ((not (equal? texture (sprite-batch-texture batch)))
+ (sprite-batch-switch-texture batch texture)))
+ ;; Add 4 new vertices.
+ (let ((base (* 4 (sprite-batch-size batch)))
+ (vertices (sprite-batch-vertices batch))
+ (x (- x center-x))
+ (y (- y center-y))
+ (x2 (+ x width))
+ (y2 (+ y height)))
+ (pack vertices base sprite-vertex
+ x y
+ 1 1 1 1
+ 0 0)
+ (pack vertices (+ base 1) sprite-vertex
+ x2 y
+ 1 1 1 1
+ 1 0)
+ (pack vertices (+ base 2) sprite-vertex
+ x2 y2
+ 1 1 1 1
+ 1 1)
+ (pack vertices (+ base 3) sprite-vertex
+ x y2
+ 1 1 1 1
+ 0 1))
+ ;; Increment batch size
+ (set-sprite-batch-size! batch (1+ (sprite-batch-size batch))))
+
+(define (sprite-batch-switch-texture batch texture)
+ "Change the currently bound texture. This requires flushing the
+batched texture vertices first."
+ (sprite-batch-render batch)
+ (set-sprite-batch-texture! batch texture))
+
+(define (sprite-batch-render batch)
+ "Renders and flushes the currently batched texture vertices."
+ (unless (= (sprite-batch-size batch) 0)
+ ;; Draw vertex array.
+ (gl-enable-client-state (enable-cap vertex-array))
+ (gl-enable-client-state (enable-cap color-array))
+ (gl-enable-client-state (enable-cap texture-coord-array))
+ (let* ((texture (sprite-batch-texture batch))
+ (size (sprite-batch-size batch))
+ (struct-size (packed-struct-size sprite-vertex))
+ (vertices (sprite-batch-vertices batch))
+ (vertex-count (* 4 size)))
+ (with-gl-bind-texture (texture-target texture-2d) (texture-id texture)
+ (set-gl-vertex-array (vertex-pointer-type float)
+ vertices
+ 2
+ #:stride struct-size
+ #:offset (packed-struct-offset sprite-vertex x))
+ (set-gl-color-array (color-pointer-type float)
+ vertices
+ 4
+ #:stride struct-size
+ #:offset (packed-struct-offset sprite-vertex r))
+ (set-gl-texture-coordinates-array (tex-coord-pointer-type float)
+ vertices
+ #:stride struct-size
+ #:offset (packed-struct-offset sprite-vertex s))
+ (gl-draw-arrays (begin-mode quads) 0 size)))
+ (gl-disable-client-state (enable-cap texture-coord-array))
+ (gl-disable-client-state (enable-cap color-array))
+ (gl-disable-client-state (enable-cap vertex-array))
+ ;; Reset batch size to 0.
+ (set-sprite-batch-size! batch 0)))
+
+;; emacs: (put 'with-sprite-batch 'scheme-indent-function 1)
+(define-syntax-rule (with-sprite-batch batch body ...)
+ (begin
+ (set-sprite-batch-size! batch 0)
+ (set-sprite-batch-texture! batch #f)
+ body
+ ...
+ (sprite-batch-render batch)))