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authorDavid Thompson <dthompson@member.fsf.org>2013-11-30 13:17:15 -0500
committerDavid Thompson <dthompson@member.fsf.org>2013-11-30 13:17:15 -0500
commita3d00293cbd731a86751b1f46d994bebab4bd655 (patch)
treebe2c0d5da6f4432dc82fd5159c1a708b57eaf7ea /2d/window.scm
parentd73ec673e3dfa2986e9fb6050dc54377a556b186 (diff)
Add with-window form.
* 2d/window.scm (<window>): New record type. (open-window): Use window object. (close-window): Change docstring. * 2d/game.scm (<game>, make-game): Remove window properties. (run-game): Remove window logic.
Diffstat (limited to '2d/window.scm')
-rw-r--r--2d/window.scm46
1 files changed, 36 insertions, 10 deletions
diff --git a/2d/window.scm b/2d/window.scm
index 094314b..4c967de 100644
--- a/2d/window.scm
+++ b/2d/window.scm
@@ -22,26 +22,46 @@
;;; Code:
(define-module (2d window)
+ #:use-module (srfi srfi-9)
#:use-module (figl gl)
#:use-module ((sdl sdl) #:prefix SDL:)
#:use-module ((sdl mixer) #:prefix SDL:)
#:use-module (2d vector2)
- #:export (open-window
- close-window))
+ #:export (<window>
+ make-window
+ window?
+ window-title
+ window-resolution
+ window-fullscreen?
+ open-window
+ close-window
+ with-window))
-(define* (open-window title resolution fullscreen)
- "Open the game window with the given TITLE and RESOLUTION. If
-FULLSCREEN is #t, open a fullscreen window."
- (let ((flags (if fullscreen '(opengl fullscreen) 'opengl))
- (width (vx resolution))
- (height (vy resolution)))
+(define-record-type <window>
+ (%make-window title resolution fullscreen?)
+ window?
+ (title window-title)
+ (resolution window-resolution)
+ (fullscreen? window-fullscreen?))
+
+(define* (make-window #:optional #:key
+ (title "Guile-2D Window")
+ (resolution (vector2 640 480))
+ (fullscreen? #f))
+ (%make-window title resolution fullscreen?))
+
+(define* (open-window window)
+ "Open the game window using the settings in WINDOW."
+ (let ((flags (if (window-fullscreen? window) '(opengl fullscreen) 'opengl))
+ (width (vx (window-resolution window)))
+ (height (vy (window-resolution window))))
;; Initialize everything
(SDL:enable-unicode #t)
(SDL:init 'everything)
(SDL:open-audio)
;; Open SDL window in OpenGL mode.
(SDL:set-video-mode width height 24 flags)
- (SDL:set-caption title)
+ (SDL:set-caption (window-title window))
;; Initialize OpenGL orthographic view
(gl-viewport 0 0 width height)
(set-gl-matrix-mode (matrix-mode projection))
@@ -56,6 +76,12 @@ FULLSCREEN is #t, open a fullscreen window."
(blending-factor-dest one-minus-src-alpha))))
(define (close-window)
- "Close the game window and audio."
+ "Close the currently open window and audio."
(SDL:close-audio)
(SDL:quit))
+
+(define-syntax-rule (with-window window body ...)
+ (begin
+ (open-window window)
+ body ...
+ (close-window)))