diff options
author | David Thompson <dthompson@member.fsf.org> | 2013-09-15 21:00:07 -0400 |
---|---|---|
committer | David Thompson <dthompson@member.fsf.org> | 2013-09-15 21:00:07 -0400 |
commit | 878110e63e6b81367d12b7018a1ae6b8338b1afb (patch) | |
tree | 58797e7f6b9c75389a98b2dc00f6b511f9dbcb32 /2d/repl/repl.scm | |
parent | 6ff97f3185245a9eea3fe8726f7ceef068069997 (diff) |
Animate sprites during game updates instead of on render.
Frame rate is independent of the update rate, so the old way didn't
make sense.
Diffstat (limited to '2d/repl/repl.scm')
0 files changed, 0 insertions, 0 deletions