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authorDavid Thompson <dthompson2@worcester.edu>2013-10-23 22:51:10 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-10-23 22:51:10 -0400
commit861151d185eefa79c05684fd268d7af09a8195cd (patch)
tree677ebfbd73a1c5e903ec9dedb77819ae2a9cb5b7 /2d/game-loop.scm
parent93633116cc3f3ffc01cb62cddf1222c50c816b4c (diff)
Use the new scene/stage API.
Diffstat (limited to '2d/game-loop.scm')
-rw-r--r--2d/game-loop.scm87
1 files changed, 26 insertions, 61 deletions
diff --git a/2d/game-loop.scm b/2d/game-loop.scm
index d8075f8..b55c383 100644
--- a/2d/game-loop.scm
+++ b/2d/game-loop.scm
@@ -29,15 +29,13 @@
#:use-module (figl gl)
#:use-module (2d agenda)
#:use-module (2d coroutine)
- #:use-module (2d private game)
+ #:use-module (2d game)
+ #:use-module (2d mvars)
#:use-module (2d repl server)
#:use-module (2d repl repl)
- #:use-module (2d mvars)
+ #:use-module (2d stage)
#:use-module (2d window)
#:export (current-fps
- push-scene
- replace-scene
- pop-scene
run-game
quit-game
pause-game
@@ -58,37 +56,38 @@
(define handle-events
(let ((e (SDL:make-event)))
- (lambda (scene)
+ (lambda (stage)
"Handle all events in the SDL event queue."
(while (SDL:poll-event e)
- (handle-event scene e)))))
+ (handle-event stage e)))))
-(define (handle-event scene e)
+(define (handle-event stage e)
"Call the relevant callbacks for the event, E."
(case (SDL:event:type e)
((active)
- (scene-trigger scene 'active))
+ (stage-trigger stage 'active))
((video-resize)
- (scene-trigger scene
+ (stage-trigger stage
'resize
(SDL:event:resize:w e)
(SDL:event:resize:h e)))
((quit)
- (scene-trigger scene 'quit))
+ (quit-game)
+ (stage-trigger stage 'quit))
((key-down)
- (scene-trigger scene
+ (stage-trigger stage
'key-down
(SDL:event:key:keysym:sym e)
(SDL:event:key:keysym:mod e)
(SDL:event:key:keysym:unicode e)))
((key-up)
- (scene-trigger scene
+ (stage-trigger stage
'key-up
(SDL:event:key:keysym:sym e)
(SDL:event:key:keysym:mod e)
(SDL:event:key:keysym:unicode e)))
((mouse-motion)
- (scene-trigger scene
+ (stage-trigger stage
'mouse-motion
(SDL:event:motion:state e)
(SDL:event:motion:x e)
@@ -96,13 +95,13 @@
(SDL:event:motion:xrel e)
(SDL:event:motion:yrel e)))
((mouse-button-down)
- (scene-trigger scene
+ (stage-trigger stage
'mouse-press
(SDL:event:button:button e)
(SDL:event:button:x e)
(SDL:event:button:y e)))
((mouse-button-up)
- (scene-trigger scene
+ (stage-trigger stage
'mouse-click
(SDL:event:button:button e)
(SDL:event:button:x e)
@@ -139,25 +138,25 @@ second."
;;; Update and Render
;;;
-(define (render scene dt)
+(define (render stage dt)
"Render a frame."
(set-gl-matrix-mode (matrix-mode modelview))
(gl-load-identity)
(gl-clear (clear-buffer-mask color-buffer depth-buffer))
- (draw-scene scene)
+ (draw-stage stage)
(SDL:gl-swap-buffers)
(accumulate-fps! dt))
-(define (update scene accumulator)
+(define (update stage accumulator)
"Call the update callback. The update callback will be called as
many times as `tick-interval` can divide ACCUMULATOR. The return value
is the unused accumulator time."
(if (>= accumulator tick-interval)
(begin
- (handle-events scene)
+ (handle-events stage)
(update-agenda)
- (update-scene scene)
- (update scene (- accumulator tick-interval)))
+ (update-stage stage)
+ (update stage (- accumulator tick-interval)))
accumulator))
;;;
@@ -185,40 +184,6 @@ INPUT, OUTPUT, and ERROR ports."
(apply run-repl-thunk vals))))
;;;
-;;; Scene management
-;;;
-
-(define scenes '())
-
-(define (current-scene)
- (car scenes))
-
-(define (push-scene scene)
- "Pause the current scene and start SCENE upon next game tick."
- (set! scenes (cons scene scenes)))
-
-(define (replace-scene scene)
- (set! scenes (cons scene (cdr scenes))))
-
-(define (pop-scene)
- "Exit the current scene and resume the previous scene. If there is
-no previous scene, the game loop will terminate."
- (if (null? scenes)
- (quit-game)
- (set! scenes (cdr scenes))))
-
-(define (switch-scenes-maybe scene)
- "Switch scenes if the current scene is not the scene at the top of
-the stack."
- (unless (eq? scene (current-scene))
- (scene-trigger scene 'stop)
- (scene-trigger (current-scene) 'start)))
-
-(define (set-initial-scene scene)
- (set! scenes (list scene))
- (scene-trigger scene 'start))
-
-;;;
;;; Game Loop
;;;
@@ -234,11 +199,10 @@ the stack."
accumulator)
(catch #t
(lambda ()
- (let* ((scene (current-scene))
- (remainder (update scene accumulator)))
+ (let* ((stage (current-stage))
+ (remainder (update stage accumulator)))
(run-repl)
- (render scene dt)
- (switch-scenes-maybe scene)
+ (render stage dt)
remainder))
(lambda (key . args)
(pause-game)
@@ -259,12 +223,13 @@ time in milliseconds that has passed since the last game update."
(define (run-game game)
"Open a window and start the game loop for GAME."
+ (pk 'game game)
(open-window (game-title game)
(game-resolution game)
(game-fullscreen? game))
(set! running? #t)
(resume-game)
- (set-initial-scene ((game-first-scene game)))
+ (push-stage (make-stage (game-first-scene game)))
(spawn-server)
(game-loop (SDL:get-ticks) 0)
(close-window))